Index of Spells by Sources - Frostburn

Frostburn

Name Scl Sv Rs Dur CT Rng Re Description
Algid Enhancement (M) T N N 1d 1r C G

Grant bonuses to creatures of the cold subtype.

Animate Snow T N N 1r/l 1a M G

Turns snow into creatures to fight for you.

Anticold Sphere A N Y 10m/l* 1a 10f 1h

Mobile energy field provides immunity to cold.

Arctic Haze C N 10m/l 1a M 1h

Fog obscures vision and deals 4 cold damage/round.

Greater Aura of Cold T N Y 1r/l* 1a 10f G

Intense cold deals 2d6 damage to creatures within 10 ft.

Lesser Aura of Cold T N Y 1r/l* 1a 5f G

Intense cold deals 1d6 damage to creatures within 5 ft.

Binding Snow T R- Y 1h/l* 1a M 6h

Snow freezes, impeding movement.

Blizzard T F~ N 1r/l 1r L G

Temperature drops and powerful blizzard reduces visibility to zero.

Blood Snow N F- Y 1r/l 1a M G

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Bone Chill N F- N 1r/l 1a C G

Corporeal undead are held by a thick layer of frost.

Boreal Wind Ev F- Y 1r+1r/2l 1a L G

Gust of cold wind deals 1d4/level damage (max 15d4) and knocks creatures back.

Brumal Stiffening T R- Y 1r/l 1a C G

Brittle weapon's hardness reduced by 5.

Call Avalanche Ev N ! 1r L G

Avalanche of ice deals 8d6 crushing damage. Buried subjects take 1d6 nonlethal damage/min while conscious, or 1d6 lethal damage/min if unconscious.

Column of Ice C R- N P 1a C G

Column of ice erupts from ground, lifting anything in its area into the air.

Cometstrike C R~ N 3r 1a M G

3 comets per round strike targets, each dealing 3d6 bludgeoning and 1d4/level (max 10d4) cold damage.

Conjure Ice Beast I C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Beast II C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Beast III C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Beast IV C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Beast IX C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Beast V C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Beast VI C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Beast VII C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Beast VIII C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Object C N N 1m/l 1a P 5m

Conjures an object made of ice.

Control Snow and Ice T N N 10m/l* 1a L 1h

Raise or lower ice or snow.

Control Temperature T N N 1h/l 1r 20f/l G

Raise or lower temperature by one band/5 levels.

Crack Ice (M) Ev Y;* ! 1a C G

Shatters ice structures or ice creatures.

Crunchy Snow T N N 1h/l 1a M G

-20 penalty on Move Silently checks in area.

Death Hail C N 1r/l 1r M G

Summons a storm of death hail dealing 1d2 points of Str and Con damage.

Defile Snow and Ice Ev- N Y 1m/l 1a M G

Grants undead a +4 profane bonus

Detect Fire D N N C:10m/l* 1a 60f G

Detect fire within 60 ft.

Dispel Cold A N * 1r/l# 1a T G

Cancels cold spells and effects.

Dispel Fire A N * 1r/l# 1a T G

Cancels fire spells and effects.

Ease of Breath N N N 1h/l 1a T G

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Entomb (M) Ev F- Y !&1r/l;x 1a M G

Captures subjects in blocks of ice, suffocating them.

Evergreen T N N !&1h/l;x 1a M G

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Fimbulwinter (XP) T N N 4d12w 10m 1m/l G

Creates winter weather for miles around you that lasts for months.

Flash-Freeze T N N ! 1a C G

Earth, stone, and water become frozen.

Flesh to Ice T F- Y ! 1a M G

Turns subject into statue of ice.

Float T F- Y 1m/l 1a L 5m

Subject becomes buoyant.

Fortify Cold Creatures T N N 1r/l 1a C G

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Freeze Armor T F~ Y 1r/l 1a C G

Locks up suits of metal armor and equipment, dealing cold damage and impeding movement.

Freezing Glance En W- Y 1r/l;x 1a C 5m

Gaze freezes subjects in place.

Frost Weapon T W- N 1r/l 1a T G

Weapon gains frost special ability, +1d6 cold damage.

Frostbite 2 C Y ! 1a C G

Chilled air causes 6d6 cold damage and 2d6 Dex damage.

Frostburn N Y ! 1a T G

Touch deals 3d12 frostburn damage +1/level (max +20).

Lesser Frostburn N Y ! 1a T G

Touch deals 1d12 frostburn damage +1/level (max +5).

Mass Frostburn N Y ! 1a C G

Deals 3d12 +1/level (max +20) frostburn damage to many creatures.

Frostfell T F~ * 1h/l 1r M 6h

Intense cold turns all subjects in area into ice.

Frostfell Slide C N N 1h/l#;x 1a P 6h

Move instantly from one area of frostfell to another.

Gelid Blood N F~ Y 1r/l 1a C G

Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.

Glacial Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glacial Ward A N N 1m/l* 1a T G

Subject gains SR 18 against fire spells and effects.

Greater Glacial Ward (M) A N N 1r/l* 1a 10f G

Area around you provides SR 25 against fi re spells and effects.

Glacier C N N 1r/l 1r C G

Conjures glaciers that attack your enemies.

Glaze Lock C N N 10m/l;x 1a T 1h

Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5.

Heartfreeze N F~ Y ! 1a C G

Subject exhausted, dies in 1d3+2 rounds.

Heat Leech N F- Y 1r/l 1a C G

Subject takes 1d8 points of cold damage/round.

Hibernal Healing T Y ! 1r P G

You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

Hibernate N W- Y 1w/l* 1a T 24h

Sends subject into state of hibernation for one week/level.

Ice Assassin (M) (XP) I N N ! 8h T G

Creates duplicate of creature with sole purpose to slay original.

Ice Castle (F) C N N 1d 10m M G

Creates castle of snow and ice with an array of magical effects.

Ice Darts C N N ! 1a C G

Icicle missiles deal 2d4 damage, half of which is cold damage.

Ice Rift Ev N N 1r 1a L G

Intense quake shakes 40-ft. radius spread of ice.

Ice Shape T N N ! 1a T G

Sculpts ice into any shape.

Ice Shield (M) A W- Y 1m/l 1a T G

Subject gains damage reduction 15/—.

Ice Ship (M) C N N 1h/l* 1a C G

Creates ice runner or ice galleon.

Ice Skate T F- Y 10m/l* 1a T 1h

While on ice, your speed increases by 60 feet.

Ice Slick C N N 1r/l* 1a C G

Creates a 20-ft. square of slippery ice.

Ice to Flesh T F- Y ! 1a M G

Restores frozen creature.

Ice Web (M) C R- N 10m/l* 1a M G

Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round.

Iceberg Ev N|R½ Y ! 1a L G

Block of ice falls from sky, dealing 20d6 damage and burying subjects.

Icicle A N Y P#* 1a C 24h

Magical trap hangs from ceiling, dealing 4d6 piercing damage when triggered.

Ivory Flesh T W- Y 1h/l 1a T 6h

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Leomund's Tiny Igloo Ev N N 2h/l* 1a 5f 6h

Creates igloo that lasts for 2 hours/level.

Mantle of the Icy Soul (M) T W- Y 1h/l 1a T G

Gives subject the cold subtype.

Meld into Ice T N N 10m/l 1a P 1h

You and your gear merge with ice.

Mindfrost N Y ! 1a C G

Deals 5d6 cold damage, 1d4 Int damage.

Move Snow and Ice T N N ! txt L G

Digs trenches and builds hills in ice and snow.

Numbing Sphere Ev R- Y 1r/l 1a M G

Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1

round/level.

Obedient Avalanche C N ! 1a M G

Snowy avalanche crushes and buries your foes.

Obscuring Snow C N N 1h/l 1a 30f 6h

Obscures sight in a 30-ft. radius around the caster.

Pass through Ice T W- Y 1r/l* 1a T G

Subject can pass through ice or snow like water.

Raise Ice Forest C N N P 1r L G

Conjures trees of ice.

Shivering Touch N N Y 1r/l 1a T G

Touch deals 3d6 Dex damage.

Lesser Shivering Touch N N Y 1r/l 1a T G

Touch deals 1d6 Dex damage.

Snow Walk T W- Y 10m/l 1a T 1h

Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Snow Wave C F~&R~ N ! 1r 30f G

Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage.

Snowdrift T N N ! 1a T G

Forms existing snow into another shape.

Snowsight T N Y 1h/l 1a T 6h

Normal vision in winter weather conditions.

Snowsong En W- Y 10m/l 1a 30f G

Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.

Summon Giants C N N 1r/l* 1r C G

Summons outsider giants to fight for you.

Suppress Flame (M) T N N 1h/l 1r M G

Reduces damage and illumination from fire.

Thaw T N N ! 1a C G

Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

Thin Air N F- N 1m/l 1a M 5m

Creatures suffer from altitude sickness.

Wall of Coldfire (M) Ev N N C+1r/l 1a M G

Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.

Waves of Cold (M) N W- Y 1r/l 1a 60f G

Fire creatures become shaken and cold creatures lose immunity to cold.

Whiteout C N N 1h/l 1a L 6h

Snow and wind obscure sight; creatures affected may become lost.

Winter's Embrace Ev F- Y 1r/l 1a C G

Subject takes 1d8 damage/round; can cause fatigue.

Zone of Glacial Cold C N 1r/l 1a M G

Deals 1d6 cold damage to all creatures in area.