Index of Spells by Sources - PGtF

SPC

Name Scl Sv Rs Dur CT Rng Re Description
Acid Storm (M) Ev N ! 1a M G

Deals 1d6/level acid damage (Max 15d6) in 20-ft radius.

Ball Lightning Ev R- Y 1r/l 1a M G

Energy ball deals 1d6/level (max 15d6) electricity damage.

Battletide T N&W- Y 1r/l 1a C G

Targets have attack penalties and you gain a partial action each round.

Blinding Spittle T N Y ! 1a C G

Ranged touch attack makes subject blind.

Blindsight T W- Y 1m/l 1a T 5m

Grants blindsight* to a range of 30 ft.

Bombardment C N ! 1a L G

Falling rocks deal 1d8/level damage (max 20d8) and bury targets who suffocate if they cannot climb out.

Caligarde's Claw Ev N Y 1r/l* 1a M G

Claw of force attacks opponent or guards area

Claws of the Bear T N N 1r/l 1a P G

Your hands become weapons dealing 1d8 damage.

Cloud of Bewilderment Ev F- N 1r/l 1a 10f G

Generates a nauseating 10-ft. cone.

Create Magic Tattoo (M) C N Y 1d 10m T G

Subject receives a magic tattoo with various effects.

Effulgent Epuration A W- Y 1r/l 1a C G

Creates one sphere/level to negate hostile magic.

Electric Loop Ev Y ! 1a C G

Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature.

Eye of Power D N N 1m/l* 10m U G

As arcane eye, but you can cast spells of 3rd level or lower through it.

Favor of the Martyr N N Y 1m/l 1a M 30m

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Fiendform T- N N 1m/l 1a P 30m

As Alter Self, except you can gain the form and powers of an evil outsider.

Fireward T N N 1h/l 1a M 6h

As quench, but also suppresses magical fire effects in affected area.

Fleshshiver N F~ Y ! 1a C G

Target is stunned for 1 round, takes 1d6/level (max 15d6) damage; nauseated for 1d4+2 rounds.

Force Claw Ev N Y 1r/l* 1a M G

Claw of force guards an area, making attacks of opportunity.

Forceward A N Y 1m/l 1r 10f G

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

General of Undeath N- N N 1d/l 1a P 24h

Increases your maximum HD of controlled undead by your caster level.

Glowing Orb (F) Ev N N P 1a T 6h

Creates permanent magical light; you control brightness.

Handfire Ev N Y 1m/l# 1a T G

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Howling Chain (F) Ev N Y 1r/l 1a M G

Chain of force entangles and attacks opponent.

Icelance (F) C F~ Y ! 1a M G

Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds.

Inferno T F-&R~ Y 6r 1a C G

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Inspirational Boost En N N 1r;x 1sw P G

Swift. The bonuses granted by your inspire courage ability increase by 1

Lawful Sword Ev! N N 1r/l 1a T G

Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos.

Lightning Ring Ev N Y 1r/2l 1r P G

Ring of lightning gives you resistance to electricity 20, deals 10d6 electricity damage to adjacent creatures, and emits two lightning bolts per round.

Lively Step T W- Y <=12h 1a 30f 4h

You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Magic Miasma A N N 1r/l 1a M G

Solid fog reduces caster level by -4 and spell DCs by -2.

Manyjaws Ev N Y C (<=3r) 1a M G

One set of jaws/level attacks enemies for 1d6 damage.

Moonbow Ev N Y ! or<=4r;x 1a M G

Creates 1d4 motes of light that attack enemies.

Nature's Balance T F- Y 10m/l 1a T 1h

You transfer 4 ability score points to the target for 10 min./level.

Obedient Avalanche C N ! 1a M G

Snowy avalanche crushes and buries your foes.

Prismatic Eye (F) Ev N Y 1r/l 1a M G

Orb produces individual prismatic rays as touch attacks.

Rebuke En W- Y 1r/l 1a C G

Target is dazed 1 round, thereafter shaken, and distracted.

Final Rebuke En W~ Y 1r/l 1a C G

As rebuke except the target must save or die.

Greater Rebuke En W- Y 1r/l 1a C G

Target cowers for 1d4 rounds then is shaken and distracted.

Ruby Ray of Reversal (M) A N N ! 1a M G

Ray negates magical or mundane hazards.

Shroud of Flame Ev R- Y 1r/l 1a C G

Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.

Skull of Secrets I Y P# 1r C 24h

Intangible skull stores message and can be triggered to breathe fire.

Skull Watch (F) N N N 1h/l# 1a T 4h

Skull shrieks when creature enters warded area.

Spell Enhancer T N N 1r 1sw P G

Lets you cast another spell in the same round at +2 caster level.

Spell Matrix (F) T N N 10m/l* 1a P 1h

Stores up to two spells of 3rd level or lower to be released later.

Greater Spell Matrix (F) T N N 10m/l 1a P G

Stores up to three spells of 3rd level or lower to be released later.

Lesser Spell Matrix (F) T N N 10m/l* 1a P 1h

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Stone Body T N N 1m/l* 1a P 30m

Your body becomes living stone.

Summon Undead I C- N N 1r/l 1r C G

Summons undead to fight for you.

Summon Undead II C- N N 1r/l 1r C G

Summons undead to fight for you.

Summon Undead III C- N N 1r/l 1r C G

Summons undead to fight for you.

Summon Undead IV C- N N 1r/l 1r C 1h

Summons undead to fight for you.

Summon Undead V C- N N 1r/l 1r C G

Summons undead to fight for you.

Transcribe Symbol A N N 10m# 1a T 1h

Safely moves an untriggered magical symbol to another location.

Undead Bane Weapon T N N 1m/l 1a T 5m

Weapon gains the bane property and is aligned good.

Undeath after Death (M) N- N N P# 10m T G

-2 to Constitution, in exchange gaining the crypt spawn template at death.

Undeath's Eternal Foe A+ N Y 1r/l 1a C G

Targets receive death ward and immunity to most undead special attacks.

Understand Device D N N 1m/l 1a P 5m

You can make untrained Disable Device checks, or gives +10 bonus if you have the skill.

Vipergout C N Y 1r/l 1a C G

You spit forth celestial or fiendish vipers that attack your foes.

Wall of Sand C N N C+1r/l 1a M G

Swirling sand blocks ranged attacks, slows movement through.

Wieldskill D N Y 1m/l# 1a T G

Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.