Index of Spells by Sources - Savage Species

SPC

Name Scl Sv Rs Dur CT Rng Re Description
Air Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe air freely.

Awaken Construct (M) (XP) T W- Y ! 8h T G

Awakens a humanoid-shaped construct to humanlike sentience.

Awaken Undead (XP) N- N Y ! 1a C G

Grant sentience to otherwise mindless undead.

Blindsight T W- Y 1m/l 1a T 5m

Grants blindsight* to a range of 30 ft.

Greater Blindsight T W- Y 1m/l 1a T 5m

Grants blindsight* to a range of 60 ft.

Blood Wind Ev W- Y 1r 1sw C G

Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment.

Bridge of Sound C N Y C+1r/l 1a C G

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Buoyant Lifting Ev N N 1m/l *;x 1ia C 1h

Underwater creatures rise to surface.

Cacophonic Burst Ev Y ! 1a L G

A burst of low noise deals 1d6/level (max 15d6) sonic damage within 20 ft.

Camouflage T N N 10m/l 1a P 1h

Grants +10 bonus on Hide checks.

Cloud Wings T F- Y 1h/l 1a T 6h

Increase the subject's fly speed by 30 feet.

Countermoon A W-D Y 12h 1a C 12h

Stop a lycanthrope from changing form, even after death, for 12 hours.

Crawling Darkness C N N 1m/l* 1r P 5m

Cloud of tentacles provides concealment, skill bonuses, and several defenses.

Dawn A F- Y ! 1sw 15f G

Swift, Awaken sleeping and unconscious creatures.

Desiccating Bubble N R- Y 1r/l 1a M G

Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs.

Dissonant Chant A N Y 1r/l 1a C G

Distracting chant which makes Concentration checks in the area more difficult.

Dream Casting I W- Y 1d/l;x 1h U G

Alter subject's dreams to produce desired effect.

Earth Reaver T N Y ! 1a M G

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Embrace the Wild T N N 10m/l* 1a P 1h

You gain an animal's senses for 10 min./level.

Greater Enlarge Person T F- Y 1h/l* 1r C 6h

Humanoid creature doubles in size.

Extend Tentacles T N N 1r/l 1a P G

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

Fins to Feet T F- Y 1h/l 1a T 6h

Transforms tails and fins into legs and feet.

Flame Whips T W- Y 1r/l* 1a P G

Your forelimbs deal 6d6 fire damage.

Forestfold T N N 1h/l* 1a P 6h

You gain +20 on Hide and Move Silently in a designated terrain type.

Fox's Cunning T W- Y 1m/l 1a T 5m

Subject gains +4 to Int for 1 min./level.

Fuse Arms T F- Y 10m/l 1a T 1h

Multiple arms/tentacles become one pair of stronger limbs.

Girallon's Blessing T F- Y 10m/l 1a T G

Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier.

Hailstones Ev N Y ! 1a M G

Frigid globes deal 5d6 cold damage.

Holy Star A N N 3r* 1a 0f G

Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire.

Illusory Pit I Wdisbelief N C+1r/l 1r M G

Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.

Incarnate Construct (XP) T W- Y ! 8h T G

Turns construct into living creature.

Inky Cloud C N N 10m/l 1a 30f 1h

Obscures sight underwater beyond 5 ft.

Jagged Tooth T W- Y 10m/l 1a C 1h

Doubles the critical threat range of natural weapons.

Laogzed's Breath C F- N ! 1a C G

Nauseating vapors within cone persist for 10 rounds.

Lion's Charge T N N 1r 1sw P G

You gain the pounce special ability.

Low-Light Vision T W- Y 1h/l 1a T 6h

Subject sees twice as far under current light.

Maw of Chaos A? W~ Y 1r/l 1a M G

Area of energy deals 1d6/caster level force damage and disrupts concentration.

Minor Servitor (XP) T N Y P* 1d T G

Animated object does your bidding.

Plant Body T N N 10m/l 1a P 1h

Your type changes to plant.

Rapid Burrowing T F- Y 10m/l 1a T 1h

+20 ft. to subject’s burrow speed*.

Greater Reduce Person T F- Y 10m/l* 1r C 1h

Humanoid creature halves in size.

Rejection A F- Y ! 1a 60f G

Creatures within cone are blasted away from you.

Greater Resistance A W- Y 1d 1a T 24h

Subject gains +3 on saving throws.

Superior Resistance A W- Y 1d 1a T G

Subject gains +6 on saving throws.

Scent T W- Y 1h/l 1a T 6h

Grants the scent ability for 1 hour/level.

Skeletal Guard (M) N- N N ! 1a T G

Creates one skeleton/level that is resistant to turning.

Sonorous Hum Ev N N 1m/l* 1a P 5m

Removes need to concentrate to maintain next spell cast.

Sound Lance Ev Y ! 1a M G

Sonic energy deals 1d8/level damage.

Speak To Allies T N N 10m/l 1a M 1h

Subjects can converse at distance without moving lips.

Spell Flower T N N 1r/l 1a P G

Hold the charge on one touch* spell per forelimb.

Spider Plague C N N 1r/l 1r C G

Summons Large monstrous spiders to fight for you.

Stalking Spell I W- Y 1h/l* 1a P|T 6h

As greater invisibility, but subject is silent and scentless.

Stone Body T N N 1m/l* 1a P 30m

Your body becomes living stone.

Undead Mask N- W- Y 10m/l 1a T 1h

Subject's type changes to undead.

Vile Death (M) (XP) C- N Y P* 1h T G

Undead creature gains fiendish template.

Vipergout C N Y 1r/l 1a C G

You spit forth celestial or fiendish vipers that attack your foes.

Wall Of Limbs Ev R- Y 1r/l* 1r M G

Whirling limbs deal 5d6 damage and grab creatures passing through.

Weapon Of Energy T F- Y 1r/l 1a T G

Weapon deals extra energy damage.

Wings of The Sea T F- Y 1m/l 1a T 5m

+30 ft. to subject’s swim** speed*.