Heavy Horse

MapTool Token

NameHeavy Horse
Sorted NameHorse, Heavy
FamilyHorse
Size and TypeLarge Animal
Hit Dice Count3
Hit Dice3d8+6 (19 hp)
Random Hit Points3d8+6 - 6
Initiative+1
Speed50 ft. (10 squares)
Armor Class13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple+2/+9
Attack

Hoof -1 melee (1d6+1*)

Full Attack

2 hooves -1 melee (1d6+1*)

Space/Reach10 ft./5 ft.
Special Attacks-
Special Qualities

Low-light vision, scent

SavesFort +5, Ref +4, Will +2
AbilitiesStr 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills

Listen +4, Spot +4

Feats

Endurance, Run

EnvironmentTemperate plains
Challenge Rating1
Organization

Domesticated

Advancement-
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Heavy horse; CR 1; Large animal; HD 3d8+6; hp 19; Init +1; Spd 50 ft. (10 squares); AC 13 (-1 size, +1 dex, +3 natural), touch 10, flat-footed 12; Base Atk +2; Grp +9; Atk -1 melee (1d6+1*, hoof); Full Atk -1 melee (1d6+1*, 2 hooves); Space/Reach 10 ft./5 ft.; SA -; SQ Low-light vision, scent; AL N; SV Fort +5, Ref +4, Will +2; Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6

Skills and Feats: Listen +4, Spot +4; Endurance, Run

Combat

A horse not trained for war does not normally use its hooves to attack. Its hoof attack is treated as a secondary attack and adds only half the horse's Strength bonus to damage. (These secondary attacks are noted with an asterisk in the Attack and Full Attack entries for the heavy horse and the light horse.)

Horse, Heavy
Large Animal
Hit Dice:
3d8+6 (19 hp)
Initiative:
+1
Speed:
50 ft. (10 squares)
Armor Class:
13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple:
+2/+9
Attack:
Hoof -1 melee (1d6+1*)
Full Attack:
2 hooves -1 melee (1d6+1*)
Space/Reach:
10 ft./5 ft.
Special Attacks:
-
Special Qualities:
Low-light vision, scent
Saves:
Fort +5, Ref +4, Will +2
Abilities:
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills:
Listen +4, Spot +4
Feats:
Endurance, Run
Environment:
Temperate plains
Organization:
Domesticated
Challenge Rating:
1
Advancement:
-
Level Adjustment:
-

The statistics presented here describe large breeds of working horses such as Clydesdales. These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider.

Carrying Capacity: A light load for a heavy horse is up to 200 pounds; a medium load, 201-400 pounds; and a heavy load, 401-600 pounds. A heavy horse can drag 3,000 pounds.

The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.

Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151-300 pounds; and a heavy load, 301-450 pounds. A light horse can drag 2,250 pounds.

These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds.

These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light warhorse can drag 3,450 pounds.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Hoof -1 melee (1d6+1*), or 2 hooves -1 melee (1d6+1*)

feats: ENDURANCE, RUN, ,