Leopard

MapTool Token

NameLeopard
Sorted NameLeopard
FamilyLeopard
Size and TypeMedium Animal
Hit Dice Count3
Hit Dice3d8+6 (19 hp)
Random Hit Points3d8+6 - 6
Initiative+4
Speed40 ft (8 squares), climb 20 ft.
Armor Class15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple+2/+5
Attack

Bite +6 melee (1d6+3)

Full Attack

Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)

Space/Reach5 ft./5 ft.
Special AttacksImproved grab, pounce, rake 1d3+1
Special Qualities

Low-light vision, scent

SavesFort +5, Ref +7, Will +2
AbilitiesStr 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills

Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6

Feats

Alertness, Weapon Finesse

EnvironmentWarm forests
Challenge Rating2
Organization

Solitary or pair

Advancement4-5 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Leopard; CR 2; Medium animal; HD 3d8+6; hp 19; Init +4; Spd 40 ft (8 squares), climb 20 ft.; AC 15 (+4 dex, +1 natural), touch 14, flat-footed 11; Base Atk +2; Grp +5; Atk +6 melee (1d6+3, bite); Full Atk +6 melee (1d6+3, bite) and +1 melee (1d3+1, 2 claws); Space/Reach 5 ft./5 ft.; SA Improved grab, pounce, rake 1d3+1; SQ Low-light vision, scent; AL N; SV Fort +5, Ref +7, Will +2; Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6

Skills and Feats: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6; Alertness, Weapon Finesse

Leopard

Leopard
Medium Animal
Hit Dice:
3d8+6 (19 hp)
Initiative:
+4
Speed:
40 ft (8 squares), climb 20 ft.
Armor Class:
15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple:
+2/+5
Attack:
Bite +6 melee (1d6+3)
Full Attack:
Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Improved grab, pounce, rake 1d3+1
Special Qualities:
Low-light vision, scent
Saves:
Fort +5, Ref +7, Will +2
Abilities:
Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills:
Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6
Feats:
Alertness, Weapon Finesse
Environment:
Warm forests
Organization:
Solitary or pair
Challenge Rating:
2
Advancement:
4-5 HD (Medium)
Level Adjustment:
-

These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.

Combat

Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +6 melee, damage 1d3+1.

Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +6 melee (1d6+3), or Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)

feats: ALERTNESS, WEAPON FINESSE, ,