Lizard

MapTool Token

NameLizard
Sorted NameLizard
FamilyLizard
Size and TypeTiny Animal
Hit Dice Count0
Hit Dice1/2 d8 (2 hp)
Random Hit Points0.5 * d8 - 0
Initiative+2
Speed20 ft. (4 squares), climb 20 ft.
Armor Class14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple+0/-12
Attack

Bite +4 melee (1d4-4)

Full Attack

Bite +4 melee (1d4-4)

Space/Reach2-1/2 ft./0 ft.
Special Attacks-
Special Qualities

Low-light vision

SavesFort +2, Ref +4, Will +1
AbilitiesStr 3, Dex 15, Con 10, Int 1, Wis 12, Cha 2
Skills

Balance +10, Climb +12, Hide +10, Listen +3, Spot +3

Feats

Weapon Finesse

EnvironmentWarm forests
Challenge Rating1/6
Organization

Solitary

Advancement-
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Lizard; CR 1/6; Tiny animal; HD 1/2 d8; hp 2; Init +2; Spd 20 ft. (4 squares), climb 20 ft.; AC 14 (+2 size, +2 dex), touch 14, flat-footed 12; Base Atk +0; Grp -12; Atk +4 melee (1d4-4, bite); Full Atk +4 melee (1d4-4, bite); Space/Reach 2-1/2 ft./0 ft.; SA -; SQ Low-light vision; AL N; SV Fort +2, Ref +4, Will +1; Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 2

Skills and Feats: Balance +10, Climb +12, Hide +10, Listen +3, Spot +3; Weapon Finesse

Lizard

Lizard
Tiny Animal
Hit Dice:
1/2 d8 (2 hp)
Initiative:
+2
Speed:
20 ft. (4 squares), climb 20 ft.
Armor Class:
14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:
+0/-12
Attack:
Bite +4 melee (1d4-4)
Full Attack:
Bite +4 melee (1d4-4)
Space/Reach:
2-1/2 ft./0 ft.
Special Attacks:
-
Special Qualities:
Low-light vision
Saves:
Fort +2, Ref +4, Will +1
Abilities:
Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 2
Skills:
Balance +10, Climb +12, Hide +10, Listen +3, Spot +3
Feats:
Weapon Finesse
Environment:
Warm forests
Organization:
Solitary
Challenge Rating:
1/6
Advancement:
-
Level Adjustment:
-

The statistics presented here describe small, nonvenomous lizards of perhaps a foot or two in length, such as an iguana.

Combat

Lizards prefer flight to combat, but they can bite painfully if there is no other option.

Skills: Lizards have a +8 racial bonus on Balance checks. They also have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Lizards use their Dexterity modifier instead of their Strength modifier for Climb checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +4 melee (1d4-4), or Bite +4 melee (1d4-4)

feats: WEAPON FINESSE, ,