Mule

MapTool Token

NameMule
Sorted NameMule
FamilyMule
Size and TypeLarge Animal
Hit Dice Count3
Hit Dice3d8+9 (22 hp)
Random Hit Points3d8+9 - 9
Initiative+1
Speed30 ft. (6 squares)
Armor Class13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple+2/+9
Attack

Hoof +4 melee (1d4+3)

Full Attack

2 hooves +4 melee (1d4+3)

Space/Reach10 ft./5 ft.
Special Attacks-
Special Qualities

Low-light vision, scent

SavesFort +6, Ref +4, Will +1
AbilitiesStr 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills

Listen +6, Spot +6

Feats

Alertness, Endurance

EnvironmentWarm plains
Challenge Rating1
Organization

Domesticated

Advancement-
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Mule; CR 1; Large animal; HD 3d8+9; hp 22; Init +1; Spd 30 ft. (6 squares); AC 13 (-1 size, +1 dex, +3 natural), touch 10, flat-footed 12; Base Atk +2; Grp +9; Atk +4 melee (1d4+3, hoof); Full Atk +4 melee (1d4+3, 2 hooves); Space/Reach 10 ft./5 ft.; SA -; SQ Low-light vision, scent; AL N; SV Fort +6, Ref +4, Will +1; Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6

Skills and Feats: Listen +6, Spot +6; Alertness, Endurance

Mule

Mule
Large Animal
Hit Dice:
3d8+9 (22 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple:
+2/+9
Attack:
Hoof +4 melee (1d4+3)
Full Attack:
2 hooves +4 melee (1d4+3)
Space/Reach:
10 ft./5 ft.
Special Attacks:
-
Special Qualities:
Low-light vision, scent
Saves:
Fort +6, Ref +4, Will +1
Abilities:
Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills:
Listen +6, Spot +6
Feats:
Alertness, Endurance
Environment:
Warm plains
Organization:
Domesticated
Challenge Rating:
1
Advancement:
-
Level Adjustment:
-

Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.

Combat

A mule's powerful kick can be dangerous.

Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A mule can drag 3,450 pounds.

Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Hoof +4 melee (1d4+3), or 2 hooves +4 melee (1d4+3)

feats: ALERTNESS, ENDURANCE, ,