Name | Mule |
---|---|
Sorted Name | Mule |
Family | Mule |
Size and Type | Large Animal |
Hit Dice Count | 3 |
Hit Dice | 3d8+9 (22 hp) |
Random Hit Points | 3d8+9 - 9 |
Initiative | +1 |
Speed | 30 ft. (6 squares) |
Armor Class | 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 |
Base Attack/Grapple | +2/+9 |
Attack | Hoof +4 melee (1d4+3) |
Full Attack | 2 hooves +4 melee (1d4+3) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | - |
Special Qualities | Low-light vision, scent |
Saves | Fort +6, Ref +4, Will +1 |
Abilities | Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 |
Skills | Listen +6, Spot +6 |
Feats | Alertness, Endurance |
Environment | Warm plains |
Challenge Rating | 1 |
Organization | Domesticated |
Advancement | - |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Mule; CR 1; Large animal; HD 3d8+9; hp 22; Init +1; Spd 30 ft. (6 squares); AC 13 (-1 size, +1 dex, +3 natural), touch 10, flat-footed 12; Base Atk +2; Grp +9; Atk +4 melee (1d4+3, hoof); Full Atk +4 melee (1d4+3, 2 hooves); Space/Reach 10 ft./5 ft.; SA -; SQ Low-light vision, scent; AL N; SV Fort +6, Ref +4, Will +1; Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 Skills and Feats: Listen +6, Spot +6; Alertness, Endurance |
Mule
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile. CombatA mule's powerful kick can be dangerous. Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A mule can drag 3,450 pounds. Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Hoof +4 melee (1d4+3), or 2 hooves +4 melee (1d4+3)
feats: ALERTNESS, ENDURANCE, ,