Name | Octopus |
---|---|
Sorted Name | Octopus |
Family | Octopus |
Size and Type | Small Animal (Aquatic) |
Hit Dice Count | 2 |
Hit Dice | 2d8 (9 hp) |
Random Hit Points | 2d8 - 0 |
Initiative | +3 |
Speed | 20 ft. (4 squares), swim 30 ft. |
Armor Class | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 |
Base Attack/Grapple | +1/+2 |
Attack | Arms +5 melee (0) |
Full Attack | Arms +5 melee (0) and bite +0 melee (1d3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Improved grab |
Special Qualities | Ink cloud, jet, low-light vision |
Saves | Fort +3, Ref +6, Will +1 |
Abilities | Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3 |
Skills | Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9 |
Feats | Weapon Finesse |
Environment | Warm aquatic |
Challenge Rating | 1 |
Organization | Solitary |
Advancement | 3-6 HD (Medium) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Octopus; CR 1; Small animal (aquatic); HD 2d8; hp 9; Init +3; Spd 20 ft. (4 squares), swim 30 ft.; AC 16 (+1 size, +3 dex, +2 natural), touch 14, flat-footed 13; Base Atk +1; Grp +2; Atk +5 melee (0, arms); Full Atk +5 melee (0, arms) and +0 melee (1d3, bite); Space/Reach 5 ft./5 ft.; SA Improved grab; SQ Ink cloud, jet, low-light vision; AL N; SV Fort +3, Ref +6, Will +1; Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3 Skills and Feats: Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9; Weapon Finesse |
Octopus
These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape. CombatImproved Grab (Ex): To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured. Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Arms +5 melee (0), or Arms +5 melee (0) and bite +0 melee (1d3)
feats: WEAPON FINESSE, ,