Giant Octopus

MapTool Token

NameGiant Octopus
Sorted NameOctopus, Giant
FamilyOctopus, Giant
Size and TypeLarge Animal (Aquatic)
Hit Dice Count8
Hit Dice8d8+11 (47 hp)
Random Hit Points8d8+11 - 8
Initiative+2
Speed20 ft. (4 squares), swim 30 ft.
Armor Class18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple+6/+15
Attack

Tentacle +10 melee (1d4+5)

Full Attack

8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2)

Space/Reach10 ft./10 ft. (20 ft. with tentacle)
Special AttacksImproved grab, constrict
Special Qualities

Ink cloud, jet, low-light vision

SavesFort +7, Ref +8, Will +3
AbilitiesStr 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3
Skills

Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13

Feats

Alertness, Skill Focus (Hide), Toughness

EnvironmentWarm aquatic
Challenge Rating8
Organization

Solitary

Advancement9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Giant octopus; CR 8; Large animal (aquatic); HD 8d8+11; hp 47; Init +2; Spd 20 ft. (4 squares), swim 30 ft.; AC 18 (-1 size, +2 dex, +7 natural), touch 11, flat-footed 16; Base Atk +6; Grp +15; Atk +10 melee (1d4+5, tentacle); Full Atk +10 melee (1d4+5, 8 tentacles) and +5 melee (1d8+2, bite); Space/Reach 10 ft./10 ft. (20 ft. with tentacle); SA Improved grab, constrict; SQ Ink cloud, jet, low-light vision; AL N; SV Fort +7, Ref +8, Will +3; Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3

Skills and Feats: Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13; Alertness, Skill Focus (Hide), Toughness

Octopus, Giant

Octopus, Giant
Large Animal (Aquatic)
Hit Dice:
8d8+11 (47 hp)
Initiative:
+2
Speed:
20 ft. (4 squares), swim 30 ft.
Armor Class:
18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple:
+6/+15
Attack:
Tentacle +10 melee (1d4+5)
Full Attack:
8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2)
Space/Reach:
10 ft./10 ft. (20 ft. with tentacle)
Special Attacks:
Improved grab, constrict
Special Qualities:
Ink cloud, jet, low-light vision
Saves:
Fort +7, Ref +8, Will +3
Abilities:
Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3
Skills:
Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13
Feats:
Alertness, Skill Focus (Hide), Toughness
Environment:
Warm aquatic
Organization:
Solitary
Challenge Rating:
8
Advancement:
9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment:
-

These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers.

Combat

An opponent can attack a giant octopus's tentacles with a sunder attempt as if they were weapons. A giant octopus's tentacles have 10 hit points each. If a giant octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant octopus's tentacles deals 5 points of damage to the creature. A giant octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.

Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A giant octopus can change colors, giving it a +4 racial bonus on Hide checks. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Tentacle +10 melee (1d4+5), or 8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2)

feats: ALERTNESS, SKILL FOCUS (HIDE), TOUGHNESS, ,