Brachyurus

MapTool Token

NameBrachyurus
Sorted NameBrachyurus
FamilyBrachyurus
Size and TypeLarge Magical Beast
Hit Dice Count38
Hit Dice38d10+684 (893 hp)
Random Hit Points38d10+684 - 684
Initiative+18 (+14 Dex, +4 Improved Initiative)
Speed80 ft.
Armor Class40 (+14 Dex, -1 size, +17 natural), touch 23, flat-footed 26
Base Attack/Grapple+38/+52
Attack

Claw +48 (2d6+10/19-20) melee

Full Attack

2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19-20) melee

Space/Reach10 ft./5 ft.
Special AttacksFrightful howl, savage 15d6+25
Special Qualities

Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20

SavesFort +41, Ref +35, Will +25
AbilitiesStr 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19
Skills

Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52

Feats

Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite)

Epic Feats

Blinding Speed (x2)

EnvironmentAny
Challenge Rating23
Organization

Solitary, pair, or pack (5-10).

TreasureStandard
AlignmentUsually lawful neutral
Advancement39-48 HD (Large); 49-58 HD (Huge); 59-66 HD (Gargantuan); 67-135 HD (Colossal)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Brachyurus; CR 23; Large magical beast; HD 38d10+684; hp 893; Init +18 (+14 Dex, +4 Improved Initiative); Spd 80 ft.; AC 40 (+14 dex, -1 size, +17 natural), touch 23, flat-footed 26; Base Atk +38; Grp +52; Atk +48 melee (2d6+10/19-20, claw); Full Atk +48 melee (2d6+10/19-20, 2 claws) and +46 melee (3d6+5/19-20, 1 bite); Space/Reach 10 ft./5 ft.; SA Frightful howl, savage 15d6+25; SQ Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20; AL LN; SV Fort +41, Ref +35, Will +25; Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19

Skills and Feats: Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52; Alertness, Blinding Speed (x2), Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (bite), Weapon Focus (claw)

Brachyurus

Brachyurus
Large Magical Beast
Hit Dice:
38d10+684 (893 hp)
Initiative:
+18 (+14 Dex, +4 Improved Initiative)
Speed:
80 ft.
Armor Class:
40 (+14 Dex, -1 size, +17 natural), touch 23, flat-footed 26
Base Attack/Grapple:
+38/+52
Attack:
Claw +48 (2d6+10/19-20) melee
Full Attack:
2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19-20) melee
Space/Reach:
10 ft./5 ft.
Special Attacks:
Frightful howl, savage 15d6+25
Special Qualities:
Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20
Saves:
Fort +41, Ref +35, Will +25
Abilities:
Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19
Skills:
Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52
Feats:
Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite)
Epic Feats:
Blinding Speed (x2)
Environment:
Any
Organization:
Solitary, pair, or pack (5-10).
Challenge Rating:
23
Treasure:
Standard
Alignment:
Usually lawful neutral
Advancement:
39-48 HD (Large); 49-58 HD (Huge); 59-66 HD (Gargantuan); 67-135 HD (Colossal)

Combat

Frightful Howl (Su): As a standard action, a brachyurus can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the brachyurus has. The affected creature must make a successful Will save (DC 33) or become shaken. Success indicates that the target is immune to that brachyurus's frightful howl for one day. The DC is Charisma-based.

Savage (Ex): If a brachyurus successfully trips an opponent, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus's attack of opportunity for the round), even though it had nothing to do with tripping the foe.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +48 (2d6+10/19-20) melee, or 2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19-20) melee

feats: ALERTNESS, GREAT FORTITUDE, IMPROVED BULL RUSH, IMPROVED CRITICAL (CLAW), IMPROVED CRITICAL (BITE), IMPROVED INITIATIVE, IMPROVED TRIP, IRON WILL, MULTIATTACK, WEAPON FOCUS (CLAW), WEAPON FOCUS (BITE), , BLINDING SPEED (X2)