Name | Porpoise |
---|---|
Sorted Name | Porpoise |
Family | Porpoise |
Size and Type | Medium Animal |
Hit Dice Count | 2 |
Hit Dice | 2d8+2 (11 hp) |
Random Hit Points | 2d8+2 - 2 |
Initiative | +3 |
Speed | Swim 80 ft. (16 squares) |
Armor Class | 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
Base Attack/Grapple | +1/+1 |
Attack | Slam +4 melee (2d4) |
Full Attack | Slam +4 melee (2d4) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | Blindsight 120 ft., hold breath, low-light vision |
Saves | Fort +4, Ref +6, Will +1 |
Abilities | Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 |
Skills | Listen +8*, Spot +7*, Swim +8 |
Feats | Weapon Finesse |
Environment | Temperate aquatic |
Challenge Rating | 1/2 |
Organization | Solitary, pair, or school (3-20) |
Advancement | 3-4 HD (Medium); 5-6 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Porpoise; CR 1/2; Medium animal; HD 2d8+2; hp 11; Init +3; Spd Swim 80 ft. (16 squares); AC 15 (+3 dex, +2 natural), touch 13, flat-footed 12; Base Atk +1; Grp +1; Atk +4 melee (2d4, slam); Full Atk +4 melee (2d4, slam); Space/Reach 5 ft./5 ft.; SA -; SQ Blindsight 120 ft., hold breath, low-light vision; AL N; SV Fort +4, Ref +6, Will +1; Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 Skills and Feats: Listen +8*, Spot +7*, Swim +8; Weapon Finesse |
Porpoise
Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size. CombatBlindsight (Ex): Porpoises can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human's. Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 x ?its Constitution score before it risks drowning. Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +4 melee (2d4), or Slam +4 melee (2d4)
feats: WEAPON FINESSE, ,