Porpoise

MapTool Token

NamePorpoise
Sorted NamePorpoise
FamilyPorpoise
Size and TypeMedium Animal
Hit Dice Count2
Hit Dice2d8+2 (11 hp)
Random Hit Points2d8+2 - 2
Initiative+3
SpeedSwim 80 ft. (16 squares)
Armor Class15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple+1/+1
Attack

Slam +4 melee (2d4)

Full Attack

Slam +4 melee (2d4)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Blindsight 120 ft., hold breath, low-light vision

SavesFort +4, Ref +6, Will +1
AbilitiesStr 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6
Skills

Listen +8*, Spot +7*, Swim +8

Feats

Weapon Finesse

EnvironmentTemperate aquatic
Challenge Rating1/2
Organization

Solitary, pair, or school (3-20)

Advancement3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Porpoise; CR 1/2; Medium animal; HD 2d8+2; hp 11; Init +3; Spd Swim 80 ft. (16 squares); AC 15 (+3 dex, +2 natural), touch 13, flat-footed 12; Base Atk +1; Grp +1; Atk +4 melee (2d4, slam); Full Atk +4 melee (2d4, slam); Space/Reach 5 ft./5 ft.; SA -; SQ Blindsight 120 ft., hold breath, low-light vision; AL N; SV Fort +4, Ref +6, Will +1; Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6

Skills and Feats: Listen +8*, Spot +7*, Swim +8; Weapon Finesse

Porpoise

Porpoise
Medium Animal
Hit Dice:
2d8+2 (11 hp)
Initiative:
+3
Speed:
Swim 80 ft. (16 squares)
Armor Class:
15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple:
+1/+1
Attack:
Slam +4 melee (2d4)
Full Attack:
Slam +4 melee (2d4)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Blindsight 120 ft., hold breath, low-light vision
Saves:
Fort +4, Ref +6, Will +1
Abilities:
Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6
Skills:
Listen +8*, Spot +7*, Swim +8
Feats:
Weapon Finesse
Environment:
Temperate aquatic
Organization:
Solitary, pair, or school (3-20)
Challenge Rating:
1/2
Advancement:
3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment:
-

Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.

Combat

Blindsight (Ex): Porpoises can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human's.

Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 x ?its Constitution score before it risks drowning.

Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +4 melee (2d4), or Slam +4 melee (2d4)

feats: WEAPON FINESSE, ,