Squid

MapTool Token

NameSquid
Sorted NameSquid
FamilySquid
Size and TypeMedium Animal (Aquatic)
Hit Dice Count3
Hit Dice3d8 (13 hp)
Random Hit Points3d8 - 0
Initiative+3
SpeedSwim 60 ft. (12 squares)
Armor Class16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple+2/+8*
Attack

Arms +4 melee (0)

Full Attack

Arms +4 melee (0) and bite -1 melee (1d6+1)

Space/Reach5 ft./5 ft.
Special AttacksImproved grab
Special Qualities

Ink cloud, jet, low-light vision

SavesFort +3, Ref +6, Will +2
AbilitiesStr 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills

Listen +7, Spot +7, Swim +10

Feats

Alertness, Endurance

EnvironmentTemperate aquatic
Challenge Rating1
Organization

Solitary or school (6-11)

Advancement4-6 HD (Medium); 7-11 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Squid; CR 1; Medium animal (aquatic); HD 3d8; hp 13; Init +3; Spd Swim 60 ft. (12 squares); AC 16 (+3 dex, +3 natural), touch 13, flat-footed 13; Base Atk +2; Grp +8*; Atk +4 melee (0, arms); Full Atk +4 melee (0, arms) and -1 melee (1d6+1, bite); Space/Reach 5 ft./5 ft.; SA Improved grab; SQ Ink cloud, jet, low-light vision; AL N; SV Fort +3, Ref +6, Will +2; Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2

Skills and Feats: Listen +7, Spot +7, Swim +10; Alertness, Endurance

Squid

Squid
Medium Animal (Aquatic)
Hit Dice:
3d8 (13 hp)
Initiative:
+3
Speed:
Swim 60 ft. (12 squares)
Armor Class:
16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple:
+2/+8*
Attack:
Arms +4 melee (0)
Full Attack:
Arms +4 melee (0) and bite -1 melee (1d6+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Improved grab
Special Qualities:
Ink cloud, jet, low-light vision
Saves:
Fort +3, Ref +6, Will +2
Abilities:
Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills:
Listen +7, Spot +7, Swim +10
Feats:
Alertness, Endurance
Environment:
Temperate aquatic
Organization:
Solitary or school (6-11)
Challenge Rating:
1
Advancement:
4-6 HD (Medium); 7-11 HD (Large)
Level Adjustment:
-

These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.

Combat

Improved Grab (Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Arms +4 melee (0), or Arms +4 melee (0) and bite -1 melee (1d6+1)

feats: ALERTNESS, ENDURANCE, ,