Giant Squid

MapTool Token

NameGiant Squid
Sorted NameSquid, Giant
FamilySquid, Giant
Size and TypeHuge Animal (Aquatic)
Hit Dice Count12
Hit Dice12d8+18 (72 hp)
Random Hit Points12d8+18 - 12
Initiative+3
SpeedSwim 80 ft. (16 squares)
Armor Class17 (-2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
Base Attack/Grapple+9/+29
Attack

Tentacle +15 melee (1d6+8)

Full Attack

10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)

Space/Reach15 ft./15 ft. (30 ft. with tentacle)
Special AttacksConstrict 1d6+8, improved grab
Special Qualities

Ink cloud, jet, low-light vision

SavesFort +9, Ref +11, Will +5
AbilitiesStr 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills

Listen +10, Spot +11, Swim +16

Feats

Alertness, Diehard, Endurance, Toughness (2)

EnvironmentTemperate aquatic
Challenge Rating9
Organization

Solitary

Advancement13-18 HD (Huge); 19-36 HD (Gargantuan)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Giant squid; CR 9; Huge animal (aquatic); HD 12d8+18; hp 72; Init +3; Spd Swim 80 ft. (16 squares); AC 17 (-2 size, +3 dex, +6 natural), touch 11, flat-footed 14; Base Atk +9; Grp +29; Atk +15 melee (1d6+8, tentacle); Full Atk +15 melee (1d6+8, 10 tentacles) and +10 melee (2d8+4, bite); Space/Reach 15 ft./15 ft. (30 ft. with tentacle); SA Constrict 1d6+8, improved grab; SQ Ink cloud, jet, low-light vision; AL N; SV Fort +9, Ref +11, Will +5; Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2

Skills and Feats: Listen +10, Spot +11, Swim +16; Alertness, Diehard, Endurance, Toughness (2)

Squid, Giant

Squid, Giant
Huge Animal (Aquatic)
Hit Dice:
12d8+18 (72 hp)
Initiative:
+3
Speed:
Swim 80 ft. (16 squares)
Armor Class:
17 (-2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
Base Attack/Grapple:
+9/+29
Attack:
Tentacle +15 melee (1d6+8)
Full Attack:
10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)
Space/Reach:
15 ft./15 ft. (30 ft. with tentacle)
Special Attacks:
Constrict 1d6+8, improved grab
Special Qualities:
Ink cloud, jet, low-light vision
Saves:
Fort +9, Ref +11, Will +5
Abilities:
Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills:
Listen +10, Spot +11, Swim +16
Feats:
Alertness, Diehard, Endurance, Toughness (2)
Environment:
Temperate aquatic
Organization:
Solitary
Challenge Rating:
9
Advancement:
13-18 HD (Huge); 19-36 HD (Gargantuan)
Level Adjustment:
-

These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.

Combat

An opponent can attack a giant squid's tentacles with a sunder attempt as if they were weapons. A giant squid's tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid's tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.

Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Tentacle +15 melee (1d6+8), or 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)

feats: ALERTNESS, DIEHARD, ENDURANCE, TOUGHNESS (2), ,