Name | Tiger |
---|---|
Sorted Name | Tiger |
Family | Tiger |
Size and Type | Large Animal |
Hit Dice Count | 6 |
Hit Dice | 6d8+18 (45 hp) |
Random Hit Points | 6d8+18 - 18 |
Initiative | +2 |
Speed | 40 ft. (8 squares) |
Armor Class | 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple | +4/+14 |
Attack | Claw +9 melee (1d8+6) |
Full Attack | 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Improved grab, pounce, rake 1d8+3 |
Special Qualities | Low-light vision, scent |
Saves | Fort +8, Ref +7, Will +3 |
Abilities | Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 |
Skills | Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11 |
Feats | Alertness, Improved Natural Weapon (bite), and Improved Natural Weapon (claw). |
Environment | Warm forests |
Challenge Rating | 4 |
Organization | Solitary |
Advancement | 7-12 HD (Large); 13-18 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Tiger; CR 4; Large animal; HD 6d8+18; hp 45; Init +2; Spd 40 ft. (8 squares); AC 14 (-1 size, +2 dex, +3 natural), touch 11, flat-footed 12; Base Atk +4; Grp +14; Atk +9 melee (1d8+6, claw); Full Atk +9 melee (1d8+6, 2 claws) and +4 melee (2d6+3, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, pounce, rake 1d8+3; SQ Low-light vision, scent; AL N; SV Fort +8, Ref +7, Will +3; Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 Skills and Feats: Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11; Alertness, Improved Natural Weapon (bite), and Improved Natural Weapon (claw). |
Tiger
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds. CombatImproved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +9 melee, damage 1d8+3. Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +9 melee (1d8+6), or 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
feats: ALERTNESS, IMPROVED NATURAL WEAPON (BITE), AND IMPROVED NATURAL WEAPON (CLAW)., ,