Tiger

MapTool Token

NameTiger
Sorted NameTiger
FamilyTiger
Size and TypeLarge Animal
Hit Dice Count6
Hit Dice6d8+18 (45 hp)
Random Hit Points6d8+18 - 18
Initiative+2
Speed40 ft. (8 squares)
Armor Class14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple+4/+14
Attack

Claw +9 melee (1d8+6)

Full Attack

2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)

Space/Reach10 ft./5 ft.
Special AttacksImproved grab, pounce, rake 1d8+3
Special Qualities

Low-light vision, scent

SavesFort +8, Ref +7, Will +3
AbilitiesStr 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Skills

Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11

Feats

Alertness, Improved Natural Weapon (bite), and Improved Natural Weapon (claw).

EnvironmentWarm forests
Challenge Rating4
Organization

Solitary

Advancement7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Tiger; CR 4; Large animal; HD 6d8+18; hp 45; Init +2; Spd 40 ft. (8 squares); AC 14 (-1 size, +2 dex, +3 natural), touch 11, flat-footed 12; Base Atk +4; Grp +14; Atk +9 melee (1d8+6, claw); Full Atk +9 melee (1d8+6, 2 claws) and +4 melee (2d6+3, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, pounce, rake 1d8+3; SQ Low-light vision, scent; AL N; SV Fort +8, Ref +7, Will +3; Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6

Skills and Feats: Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11; Alertness, Improved Natural Weapon (bite), and Improved Natural Weapon (claw).

Tiger

Tiger
Large Animal
Hit Dice:
6d8+18 (45 hp)
Initiative:
+2
Speed:
40 ft. (8 squares)
Armor Class:
14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:
+4/+14
Attack:
Claw +9 melee (1d8+6)
Full Attack:
2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Improved grab, pounce, rake 1d8+3
Special Qualities:
Low-light vision, scent
Saves:
Fort +8, Ref +7, Will +3
Abilities:
Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Skills:
Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11
Feats:
Alertness, Improved Natural Weapon (bite), and Improved Natural Weapon (claw).
Environment:
Warm forests
Organization:
Solitary
Challenge Rating:
4
Advancement:
7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment:
-

These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.

Combat

Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +9 melee, damage 1d8+3.

Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +9 melee (1d8+6), or 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)

feats: ALERTNESS, IMPROVED NATURAL WEAPON (BITE), AND IMPROVED NATURAL WEAPON (CLAW)., ,