Name | Weasel |
---|---|
Sorted Name | Weasel |
Family | Weasel |
Size and Type | Tiny Animal |
Hit Dice Count | 0 |
Hit Dice | 1/2 d8 (2 hp) |
Random Hit Points | 0.5 * d8 - 0 |
Initiative | +2 |
Speed | 20 ft. (4 squares), climb 20 ft. |
Armor Class | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple | +0/-12 |
Attack | Bite +4 melee (1d3-4) |
Full Attack | Bite +4 melee (1d3-4) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | Attach |
Special Qualities | Low-light vision, scent |
Saves | Fort +2, Ref +4, Will +1 |
Abilities | Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 |
Skills | Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3 |
Feats | Weapon Finesse |
Environment | Temperate hills |
Challenge Rating | 1/4 |
Organization | Solitary |
Advancement | - |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Weasel; CR 1/4; Tiny animal; HD 1/2 d8; hp 2; Init +2; Spd 20 ft. (4 squares), climb 20 ft.; AC 14 (+2 size, +2 dex), touch 14, flat-footed 12; Base Atk +0; Grp -12; Atk +4 melee (1d3-4, bite); Full Atk +4 melee (1d3-4, bite); Space/Reach 2-1/2 ft./0 ft.; SA Attach; SQ Low-light vision, scent; AL N; SV Fort +2, Ref +4, Will +1; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 Skills and Feats: Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3; Weapon Finesse |
Weasel
These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets. CombatAttach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature. Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +4 melee (1d3-4), or Bite +4 melee (1d3-4)
feats: WEAPON FINESSE, ,