Wolverine

MapTool Token

NameWolverine
Sorted NameWolverine
FamilyWolverine
Size and TypeMedium Animal
Hit Dice Count3
Hit Dice3d8+15 (28 hp)
Random Hit Points3d8+15 - 12
Initiative+2
Speed30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple+2/+4
Attack

Claw +4 melee (1d4+2)

Full Attack

2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)

Space/Reach5 ft./5 ft.
Special AttacksRage
Special Qualities

Low-light vision, scent

SavesFort +7, Ref +5, Will +2
AbilitiesStr 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills

Climb +10, Listen +6, Spot +6

Feats

Alertness, Toughness

Bonus Feats

Track

EnvironmentCold forests
Challenge Rating2
Organization

Solitary

Advancement4-5 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Wolverine; CR 2; Medium animal; HD 3d8+15; hp 28; Init +2; Spd 30 ft. (6 squares), burrow 10 ft., climb 10 ft.; AC 14 (+2 dex, +2 natural), touch 12, flat-footed 12; Base Atk +2; Grp +4; Atk +4 melee (1d4+2, claw); Full Atk +4 melee (1d4+2, 2 claws) and -1 melee (1d6+1, bite); Space/Reach 5 ft./5 ft.; SA Rage; SQ Low-light vision, scent; AL N; SV Fort +7, Ref +5, Will +2; Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10

Skills and Feats: Climb +10, Listen +6, Spot +6; Alertness, Toughness, Track

Wolverine

Wolverine
Medium Animal
Hit Dice:
3d8+15 (28 hp)
Initiative:
+2
Speed:
30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class:
14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple:
+2/+4
Attack:
Claw +4 melee (1d4+2)
Full Attack:
2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Rage
Special Qualities:
Low-light vision, scent
Saves:
Fort +7, Ref +5, Will +2
Abilities:
Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills:
Climb +10, Listen +6, Spot +6
Feats:
Alertness, Toughness, Track B
Environment:
Cold forests
Organization:
Solitary
Challenge Rating:
2
Advancement:
4-5 HD (Large)
Level Adjustment:
-

These creatures are similar to badgers but are bigger, stronger, and even more ferocious.

Combat

Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +4 melee (1d4+2), or 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)

feats: ALERTNESS, TOUGHNESS, TRACK,