Bugbear

MapTool Token

NameBugbear
Sorted NameBugbear
FamilyBugbear
Size and TypeMedium Humanoid (Goblinoid)
Hit Dice Count3
Hit Dice3d8+3 (16 hp)
Random Hit Points3d8+3 - 3
Initiative+1
Speed30 ft. (6 squares)
Armor Class17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16
Base Attack/Grapple+2/+4
Attack

Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)

Full Attack

Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Darkvision 60 ft., scent

SavesFort +2, Ref +4, Will +1
AbilitiesStr 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9
Skills

Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4

Feats

Alertness, Weapon Focus (morningstar)

EnvironmentTemperate mountains
Challenge Rating2
Organization

Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)

TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment+1
VersionSRD
SourcesSystem Reference Document
Stat_Block

Bugbear; CR 2; Medium humanoid (goblinoid); HD 3d8+3; hp 16; Init +1; Spd 30 ft. (6 squares); AC 17 (+1 dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16; Base Atk +2; Grp +4; Atk +5 melee (1d8+2, morningstar) or +3 ranged (1d6+2, javelin); Full Atk +5 melee (1d8+2, morningstar) or +3 ranged (1d6+2, javelin); Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60 ft., scent; AL CE; SV Fort +2, Ref +4, Will +1; Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9

Skills and Feats: Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4; Alertness, Weapon Focus (morningstar)

Bugbear

Bugbear
Medium Humanoid (Goblinoid)
Hit Dice:
3d8+3 (16 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16
Base Attack/Grapple:
+2/+4
Attack:
Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
Full Attack:
Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Darkvision 60 ft., scent
Saves:
Fort +2, Ref +4, Will +1
Abilities:
Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9
Skills:
Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4
Feats:
Alertness, Weapon Focus (morningstar)
Environment:
Temperate mountains
Organization:
Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Challenge Rating:
2
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
By character class
Level Adjustment:
+1

Bugbears speak Goblin and Common.

Combat

Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements.

Bugbear attacks are coordinated, and their tactics are sound if not brilliant.

Skills: Bugbears have a +4 racial bonus on Move Silently checks.

Bugbears as Characters

Bugbear characters possess the following racial traits.

  • +4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma.
  • Medium size.

-A bugbear's base land speed is 30 feet.

  • Darkvision out to 60 feet.
  • Racial Hit Dice: A bugbear begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +3, and Will +1.
  • Racial Skills: A bugbear's humanoid levels give it skill points equal to 6 x ?(2 + Int modifier). Its class skills are Climb, Hide, Listen, Move Silently, Search, and Spot.
  • Racial Feats: A bugbear's humanoid levels give it two feats.
  • +3 natural armor bonus.
  • +4 racial bonus on Move Silently checks.
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
  • Favored Class: Rogue.
  • Level adjustment +1.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2), or Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)

feats: ALERTNESS, WEAPON FOCUS (MORNINGSTAR), ,