Chimera

MapTool Token

NameChimera
Sorted NameChimera
FamilyChimera
Size and TypeLarge Magical Beast
Hit Dice Count9
Hit Dice9d10+27 (76 hp)
Random Hit Points9d10+27 - 27
Initiative+1
Speed30 ft. (6 squares), fly 50 ft. (poor)
Armor Class19 (-1 size, +1 Dex, +9 natural), touch 10, flat-footed 18
Base Attack/Grapple+9/+17
Attack

Bite +12 melee (2d6+4)

Full Attack

Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2)

Space/Reach10 ft./5 ft.
Special AttacksBreath weapon
Special Qualities

Darkvision 60 ft., low-light vision, scent

SavesFort +9, Ref +7, Will +6
AbilitiesStr 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10
Skills

Hide +1*, Listen +9, Spot +9

Feats

Alertness, Hover, Iron Will, Multiattack

EnvironmentTemperate hills
Challenge Rating7
Organization

Solitary, pride (3-5), or flight (6-13)

TreasureStandard
AlignmentUsually chaotic evil
Advancement10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment+2 (cohort)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Chimera; CR 7; Large magical beast; HD 9d10+27; hp 76; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (poor); AC 19 (-1 size, +1 dex, +9 natural), touch 10, flat-footed 18; Base Atk +9; Grp +17; Atk +12 melee (2d6+4, bite); Full Atk +12 melee (2d6+4, bite) and +12 melee (1d8+4, bite) and +12 melee (1d8+4, gore) and +10 melee (1d6+2, 2 claws); Space/Reach 10 ft./5 ft.; SA Breath weapon; SQ Darkvision 60 ft., low-light vision, scent; AL CE; SV Fort +9, Ref +7, Will +6; Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10

Skills and Feats: Hide +1*, Listen +9, Spot +9; Alertness, Hover, Iron Will, Multiattack

Chimera

Chimera
Large Magical Beast
Hit Dice:
9d10+27 (76 hp)
Initiative:
+1
Speed:
30 ft. (6 squares), fly 50 ft. (poor)
Armor Class:
19 (-1 size, +1 Dex, +9 natural), touch 10, flat-footed 18
Base Attack/Grapple:
+9/+17
Attack:
Bite +12 melee (2d6+4)
Full Attack:
Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Breath weapon
Special Qualities:
Darkvision 60 ft., low-light vision, scent
Saves:
Fort +9, Ref +7, Will +6
Abilities:
Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10
Skills:
Hide +1*, Listen +9, Spot +9
Feats:
Alertness, Hover, Iron Will, Multiattack
Environment:
Temperate hills
Organization:
Solitary, pride (3-5), or flight (6-13)
Challenge Rating:
7
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment:
+2 (cohort)

A chimera is about 5 feet tall at the shoulder, nearly 10 feet long, and weighs about 4,000 pounds. A chimera's dragon head might be black, blue, green, red, or white.

Chimeras can speak Draconic but seldom bother to do so, except when toadying to more powerful creatures.

Combat

The chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert.

Breath Weapon (Su): A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based.

To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below.

1d10
Head Color
Breath Weapon
1-2
Black
40-foot line of acid
3-4
Blue
40-foot line of lightning
5-6
Green
20-foot cone of gas (acid)
7-8
Red
20-foot cone of fire
9-10
White
20-foot cone of cold

Skills: A chimera's three heads give it a +2 racial bonus on Spot and Listen checks.

*In areas of scrubland or brush, a chimera gains a +4 racial bonus on Hide checks.

Carrying Capacity: A light load for a chimera is up to 348 pounds; a medium load, 349-699 pounds, and a heavy load, 700-1,050 pounds.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +12 melee (2d6+4), or Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2)

feats: ALERTNESS, HOVER, IRON WILL, MULTIATTACK, ,