Babau

MapTool Token

NameBabau
Sorted NameBabau
FamilyDemon
Size and TypeMedium Outsider (Chaotic, Extraplanar, Evil)
Hit Dice Count7
Hit Dice7d8+35 (66 hp)
Random Hit Points7d8+35 - 35
Initiative+1
Speed30 ft. (6 squares)
Armor Class19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Base Attack/Grapple+7/+12
Attack

Claw +12 melee (1d6+5)

Full Attack

2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2)

Space/Reach5 ft./5 ft.
Special AttacksSneak attack +2d6, spell-like abilities, summon demon
Special Qualities

Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 14, telepathy 100 ft.

SavesFort +10, Ref +6, Will +6
AbilitiesStr 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16
Skills

Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings)

Feats

Cleave, Multiattack, Power Attack

EnvironmentA chaotic evil-aligned plane
Challenge Rating6
Organization

Solitary or gang (3-6)

TreasureStandard
AlignmentAlways chaotic evil
Advancement8-14 HD (Large); 15-21 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Babau; CR 6; Medium outsider (chaotic, extraplanar, evil); HD 7d8+35; hp 66; Init +1; Spd 30 ft. (6 squares); AC 19 (+1 dex, +8 natural), touch 11, flat-footed 18; Base Atk +7; Grp +12; Atk +12 melee (1d6+5, claw); Full Atk +12 melee (1d6+5, 2 claws) and +7 melee (1d6+2, bite); Space/Reach 5 ft./5 ft.; SA Sneak attack +2d6, spell-like abilities, summon demon; SQ Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 14, telepathy 100 ft.; AL CE; SV Fort +10, Ref +6, Will +6; Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16

Skills and Feats: Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings); Cleave, Multiattack, Power Attack

Babau

Babau
Medium Outsider (Chaotic, Extraplanar, Evil)
Hit Dice:
7d8+35 (66 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Base Attack/Grapple:
+7/+12
Attack:
Claw +12 melee (1d6+5)
Full Attack:
2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Sneak attack +2d6, spell-like abilities, summon demon
Special Qualities:
Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 14, telepathy 100 ft.
Saves:
Fort +10, Ref +6, Will +6
Abilities:
Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16
Skills:
Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings)
Feats:
Cleave, Multiattack, Power Attack
Environment:
A chaotic evil-aligned plane
Organization:
Solitary or gang (3-6)
Challenge Rating:
6
Treasure:
Standard
Alignment:
Always chaotic evil
Advancement:
8-14 HD (Large); 15-21 HD (Huge)
Level Adjustment:
-

A babau is about 6 feet tall and weighs about 140 pounds.

Combat

Babaus are sneaky and sly. They attack the most powerful foe first, hoping to eliminate the true threats quickly and then toy with the rest. When ambushing their opponents, they make excellent use of the combination of multiple attacks and sneak attacks.

A babau's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Sneak Attack (Ex): A babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking.

Spell-Like Abilities: At will-darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th.

Protective Slime (Su): A slimy red jelly coats the babau's skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon's hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based.

Summon Demon (Sp):Once per day a babau can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.

Skills: Babaus have a +8 racial bonus on Hide, Listen, Move Silently, and Search checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +12 melee (1d6+5), or 2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2)

feats: CLEAVE, MULTIATTACK, POWER ATTACK, ,