Name | Babau |
---|---|
Sorted Name | Babau |
Family | Demon |
Size and Type | Medium Outsider (Chaotic, Extraplanar, Evil) |
Hit Dice Count | 7 |
Hit Dice | 7d8+35 (66 hp) |
Random Hit Points | 7d8+35 - 35 |
Initiative | +1 |
Speed | 30 ft. (6 squares) |
Armor Class | 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 |
Base Attack/Grapple | +7/+12 |
Attack | Claw +12 melee (1d6+5) |
Full Attack | 2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Sneak attack +2d6, spell-like abilities, summon demon |
Special Qualities | Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 14, telepathy 100 ft. |
Saves | Fort +10, Ref +6, Will +6 |
Abilities | Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16 |
Skills | Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings) |
Feats | Cleave, Multiattack, Power Attack |
Environment | A chaotic evil-aligned plane |
Challenge Rating | 6 |
Organization | Solitary or gang (3-6) |
Treasure | Standard |
Alignment | Always chaotic evil |
Advancement | 8-14 HD (Large); 15-21 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Babau; CR 6; Medium outsider (chaotic, extraplanar, evil); HD 7d8+35; hp 66; Init +1; Spd 30 ft. (6 squares); AC 19 (+1 dex, +8 natural), touch 11, flat-footed 18; Base Atk +7; Grp +12; Atk +12 melee (1d6+5, claw); Full Atk +12 melee (1d6+5, 2 claws) and +7 melee (1d6+2, bite); Space/Reach 5 ft./5 ft.; SA Sneak attack +2d6, spell-like abilities, summon demon; SQ Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 14, telepathy 100 ft.; AL CE; SV Fort +10, Ref +6, Will +6; Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16 Skills and Feats: Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings); Cleave, Multiattack, Power Attack |
Babau
A babau is about 6 feet tall and weighs about 140 pounds. CombatBabaus are sneaky and sly. They attack the most powerful foe first, hoping to eliminate the true threats quickly and then toy with the rest. When ambushing their opponents, they make excellent use of the combination of multiple attacks and sneak attacks. A babau's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Sneak Attack (Ex): A babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking. Spell-Like Abilities: At will-darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th. Protective Slime (Su): A slimy red jelly coats the babau's skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon's hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based. Summon Demon (Sp):Once per day a babau can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell. Skills: Babaus have a +8 racial bonus on Hide, Listen, Move Silently, and Search checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +12 melee (1d6+5), or 2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2)
feats: CLEAVE, MULTIATTACK, POWER ATTACK, ,