Glabrezu

MapTool Token

NameGlabrezu
Sorted NameGlabrezu
FamilyDemon
Size and TypeHuge Outsider (Chaotic, Extraplanar, Evil)
Hit Dice Count12
Hit Dice12d8+120 (174 hp)
Random Hit Points12d8+120 - 120
Initiative+0
Speed40 ft. (8 squares)
Armor Class27 (-2 size, +19 natural), touch 8, flat-footed 27
Base Attack/Grapple+12/+30
Attack

Pincers +20 melee (2d8+10)

Full Attack

2 pincers +20 melee (2d8+10) and 2 claws +18 melee (1d6+5) and bite +18 melee (1d8+5)

Space/Reach15 ft./15 ft.
Special AttacksImproved grab, spell-like abilities, summon demon
Special Qualities

Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 21, telepathy 100 ft., true seeing

SavesFort +18, Ref +8, Will +11
AbilitiesStr 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20
Skills

Bluff +22, Concentration +25, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Knowledge (any two) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3 (+5 following tracks)

Feats

Cleave, Great Cleave, Multiattack, Persuasive, Power Attack

EnvironmentA chaotic evil-aligned plane
Challenge Rating13
Organization

Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks)

TreasureStandard coins; double goods; standard items
AlignmentAlways chaotic evil
Advancement13-18 HD (Huge); 19-36 HD (Gargantuan)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Glabrezu; CR 13; Huge outsider (chaotic, extraplanar, evil); HD 12d8+120; hp 174; Init +0; Spd 40 ft. (8 squares); AC 27 (-2 size, +19 natural), touch 8, flat-footed 27; Base Atk +12; Grp +30; Atk +20 melee (2d8+10, pincers); Full Atk +20 melee (2d8+10, 2 pincers) and +18 melee (1d6+5, 2 claws) and +18 melee (1d8+5, bite); Space/Reach 15 ft./15 ft.; SA Improved grab, spell-like abilities, summon demon; SQ Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 21, telepathy 100 ft., true seeing; AL CE; SV Fort +18, Ref +8, Will +11; Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20

Skills and Feats: Bluff +22, Concentration +25, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Knowledge (any two) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3 (+5 following tracks); Cleave, Great Cleave, Multiattack, Persuasive, Power Attack

Glabrezu

Glabrezu
Huge Outsider (Chaotic, Extraplanar, Evil)
Hit Dice:
12d8+120 (174 hp)
Initiative:
+0
Speed:
40 ft. (8 squares)
Armor Class:
27 (-2 size, +19 natural), touch 8, flat-footed 27
Base Attack/Grapple:
+12/+30
Attack:
Pincers +20 melee (2d8+10)
Full Attack:
2 pincers +20 melee (2d8+10) and 2 claws +18 melee (1d6+5) and bite +18 melee (1d8+5)
Space/Reach:
15 ft./15 ft.
Special Attacks:
Improved grab, spell-like abilities, summon demon
Special Qualities:
Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 21, telepathy 100 ft., true seeing
Saves:
Fort +18, Ref +8, Will +11
Abilities:
Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20
Skills:
Bluff +22, Concentration +25, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Knowledge (any two) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3 (+5 following tracks)
Feats:
Cleave, Great Cleave, Multiattack, Persuasive, Power Attack
Environment:
A chaotic evil-aligned plane
Organization:
Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks)
Challenge Rating:
13
Treasure:
Standard coins; double goods; standard items
Alignment:
Always chaotic evil
Advancement:
13-18 HD (Huge); 19-36 HD (Gargantuan)
Level Adjustment:
-

Like succubi, glabrezu tempt victims into ruin, but they lure their prey with power or wealth rather than passion.

Glabrezu have penetrating violet eyes, and their skin color ranges from deep russet to pitch black. A glabrezu stands about 15 feet tall and weighs about 5,500 pounds.

Combat

Glabrezu prefer subterfuge to combat. However, if their attempts to entice or deceive fail, these enormous demons attack with a vengeance. They follow a confusion attack with melee attacks, hoping to finish off wounded foes with chaos hammer or unholy blight.

A glabrezu's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Improved Grab (Ex): To use this ability, a glabrezu must hit a Medium or smaller opponent with a pincer attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Spell-Like Abilities: At will-chaos hammer (DC 19), confusion (DC 19), dispel magic, mirror image, reverse gravity (DC 22), greater teleport (self plus 50 pounds of objects only), unholy blight (DC 19); 1/day-power word stun. Caster level 14th. The save DCs are Charisma-based.

Once per month, a glabrezu can fulfill a wish for a mortal humanoid. The demon can use this ability to offer a mortal whatever he or she desires-but unless the wish is used to create pain and suffering in the world, the glabrezu demands either terrible evil acts or great sacrifice as compensation.

Summon Demon (Sp): Once per day a glabrezu can attempt to summon 4d10 dretches or 1d2 vrocks with a 50% chance of success, or another glabrezu with a 20% chance of success. This ability is the equivalent of a 4th-level spell.

True Seeing (Su): Glabrezu continuously use true seeing as the spell (caster level 14th).

Skills: Glabrezu have a +8 racial bonus on Listen and Spot checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Pincers +20 melee (2d8+10), or 2 pincers +20 melee (2d8+10) and 2 claws +18 melee (1d6+5) and bite +18 melee (1d8+5)

feats: CLEAVE, GREAT CLEAVE, MULTIATTACK, PERSUASIVE, POWER ATTACK, ,