Name | Erinyes |
---|---|
Sorted Name | Erinyes |
Family | Devil |
Size and Type | Medium Outsider (Evil, Extraplanar, Lawful) |
Hit Dice Count | 9 |
Hit Dice | 9d8+45 (85 hp) |
Random Hit Points | 9d8+45 - 45 |
Initiative | +5 |
Speed | 30 ft. (6 squares), fly 50 ft. (good) |
Armor Class | 23 (+5 Dex, +8 natural), touch 15, flat-footed 18 |
Base Attack/Grapple | +9/+14 |
Attack | Longsword +14 melee (1d8+5/19-20) or +1 flaming composite longbow (+5 Str bonus) +15 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle) |
Full Attack | Longsword +14/+9 melee (1d8+5/19-20) or +1 flaming composite longbow (+5 Str bonus) +15/+10 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Entangle, spell-like abilities, summon devil |
Special Qualities | Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 20, telepathy 100 ft., true seeing |
Saves | Fort +11, Ref +11, Will +10 |
Abilities | Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20 |
Skills | Concentration +17, Diplomacy +7, Escape Artist +17, Hide +17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14, Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5 (+7 with bindings) |
Feats | Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run |
Bonus Feats | Dodge, Mobility |
Environment | A lawful evil-aligned plane |
Challenge Rating | 8 |
Organization | Solitary |
Treasure | Standard, plus rope and +1 flaming composite longbow (+5 Str bonus) |
Alignment | Always lawful evil |
Advancement | 10-18 HD (Medium) |
Level Adjustment | +7 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Erinyes; CR 8; Medium outsider (evil, extraplanar, lawful); HD 9d8+45; hp 85; Init +5; Spd 30 ft. (6 squares), fly 50 ft. (good); AC 23 (+5 dex, +8 natural), touch 15, flat-footed 18; Base Atk +9; Grp +14; Atk +14 melee (1d8+5/19-20, longsword) or +1 +15 ranged (1d8+6/x3 plus 1d6 fire) flaming composite longbow (+5 Str bonus,) or +14 ranged (entangle, rope); Full Atk +14 /+9 melee (1d8+5/19-20, longsword) or +1 +15/+10 ranged (1d8+6/x3 plus 1d6 fire) flaming composite longbow (+5 Str bonus,) or +14 ranged (entangle, rope); Space/Reach 5 ft./5 ft.; SA Entangle, spell-like abilities, summon devil; SQ Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 20, telepathy 100 ft., true seeing; AL LE; SV Fort +11, Ref +11, Will +10; Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20 Skills and Feats: Concentration +17, Diplomacy +7, Escape Artist +17, Hide +17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14, Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5 (+7 with bindings); Dodge, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run |
Erinyes
Unlike other devils, erinyes appear attractive to humans, resembling very comely women or men. An erinyes stands about 6 feet tall and weighs about 150 pounds. Erinyes speak Infernal, Celestial, and Draconic. CombatErinyes prefer to engage in combat from a distance. They use charm monster to distract or disorganize their opponents, then rain down fiery arrows from above. An erinyes's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Entangle (Ex): Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty. Typically, an erinyes entangles a foe, lifts it into the air, and drops it from a great height. Spell-Like Abilities: At will-greater teleport (self plus 50 pounds of objects only), charm monster (DC 19), minor image (DC 17), unholy blight (DC 19). Caster level 12th. The save DCs are Charisma-based. summon devil (Sp): Once per day an erinyes can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell. True Seeing (Su): Erinyes continuously use true seeing, as the spell (caster level 14th). |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Longsword +14 melee (1d8+5/19-20) or +1 flaming composite longbow (+5 Str bonus) +15 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle), or Longsword +14/+9 melee (1d8+5/19-20) or +1 flaming composite longbow (+5 Str bonus) +15/+10 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle)
feats: POINT BLANK SHOT, PRECISE SHOT, RAPID SHOT, SHOT ON THE RUN, DODGE, MOBILITY,