Imp

MapTool Token

NameImp
Sorted NameImp
FamilyDevil
Size and TypeTiny Outsider (Evil, Extraplanar, Lawful)
Hit Dice Count3
Hit Dice3d8 (13 hp)
Random Hit Points3d8 - 0
Initiative+3
Speed20 ft. (4 squares), fly 50 ft. (perfect)
Armor Class20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple+3/-5
Attack

Sting +8 melee (1d4 plus poison)

Full Attack

Sting +8 melee (1d4 plus poison)

Space/Reach2-1/2 ft./0 ft.
Special AttacksPoison, spell-like abilities
Special Qualities

Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, fire resistance 5

SavesFort +3, Ref +6, Will +4
AbilitiesStr 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14
Skills

Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)

Feats

Dodge, Weapon Finesse

EnvironmentA lawful evil-aligned plane
Challenge Rating2
Organization

Solitary

TreasureNone
AlignmentAlways lawful evil
Advancement4-6 HD (Tiny)
Level Adjustment- (Improved Familiar)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Imp; CR 2; Tiny outsider (evil, extraplanar, lawful); HD 3d8; hp 13; Init +3; Spd 20 ft. (4 squares), fly 50 ft. (perfect); AC 20 (+2 size, +3 dex, +5 natural), touch 15, flat-footed 17; Base Atk +3; Grp -5; Atk +8 melee (1d4 plus poison, sting); Full Atk +8 melee (1d4 plus poison, sting); Space/Reach 2-1/2 ft./0 ft.; SA Poison, spell-like abilities; SQ Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, fire resistance 5; AL LE; SV Fort +3, Ref +6, Will +4; Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14

Skills and Feats: Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks); Dodge, Weapon Finesse

Imp

Imp
Tiny Outsider (Evil, Extraplanar, Lawful)
Hit Dice:
3d8 (13 hp)
Initiative:
+3
Speed:
20 ft. (4 squares), fly 50 ft. (perfect)
Armor Class:
20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple:
+3/-5
Attack:
Sting +8 melee (1d4 plus poison)
Full Attack:
Sting +8 melee (1d4 plus poison)
Space/Reach:
2-1/2 ft./0 ft.
Special Attacks:
Poison, spell-like abilities
Special Qualities:
Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, fire resistance 5
Saves:
Fort +3, Ref +6, Will +4
Abilities:
Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14
Skills:
Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)
Feats:
Dodge, Weapon Finesse
Environment:
A lawful evil-aligned plane
Organization:
Solitary
Challenge Rating:
2
Treasure:
None
Alignment:
Always lawful evil
Advancement:
4-6 HD (Tiny)
Level Adjustment:
- (Improved Familiar)

In its natural form, an imp stands almost 2 feet tall and weighs about 8 pounds.

Combat

Imps are craven, but not so timid as to pass up an opportunity for a surprise attack using their invisibility and alternate form ability. In its natural form, an imp attacks with the wicked stinger on its tail. It quickly flies out of reach if a foe manages to strike back effectively.

An imp's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.

Spell-Like Abilities: At will-detect good, detect magic, invisibility (self only); 1/day-suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.

Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).

Alternate Form (Su): An imp can assume other forms at will as a standard action. This ability functions as a polymorph spell cast on itself (caster level 12th), except that an imp does not regain hit points for changing form, and an individual imp can assume only one or two forms no larger than Medium. Common forms include monstrous spider, raven, rat, and boar.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Sting +8 melee (1d4 plus poison), or Sting +8 melee (1d4 plus poison)

feats: DODGE, WEAPON FINESSE, ,