Deinonychus

MapTool Token

NameDeinonychus
Sorted NameDeinonychus
FamilyDinosaur
Size and TypeLarge Animal
Hit Dice Count4
Hit Dice4d8+16 (34 hp)
Random Hit Points4d8+16 - 16
Initiative+2
Speed60 ft. (12 squares)
Armor Class16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple+3/+11
Attack

Talons +6 melee (2d6+4)

Full Attack

Talons +6 melee (2d6+4) and 2 foreclaws +1 melee (1d3+2) and bite +1 melee (2d4+2)

Space/Reach10 ft./5 ft.
Special AttacksPounce
Special Qualities

Low-light vision, scent

SavesFort +8, Ref +6, Will +2
AbilitiesStr 19, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills

Hide +8, Jump +26, Listen +10, Spot +10, Survival +10

Feats

Run, Track

EnvironmentWarm forests
Challenge Rating3
Organization

Solitary, pair, or pack (3-6)

TreasureNone
AlignmentAlways neutral
Advancement5-8 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Deinonychus; CR 3; Large animal; HD 4d8+16; hp 34; Init +2; Spd 60 ft. (12 squares); AC 16 (-1 size, +2 dex, +5 natural), touch 11, flat-footed 14; Base Atk +3; Grp +11; Atk +6 melee (2d6+4, talons); Full Atk +6 melee (2d6+4, talons) and +1 melee (1d3+2, 2 foreclaws) and +1 melee (2d4+2, bite); Space/Reach 10 ft./5 ft.; SA Pounce; SQ Low-light vision, scent; AL N; SV Fort +8, Ref +6, Will +2; Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 10

Skills and Feats: Hide +8, Jump +26, Listen +10, Spot +10, Survival +10; Run, Track

Deinonychus

Deinonychus
Large Animal
Hit Dice:
4d8+16 (34 hp)
Initiative:
+2
Speed:
60 ft. (12 squares)
Armor Class:
16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple:
+3/+11
Attack:
Talons +6 melee (2d6+4)
Full Attack:
Talons +6 melee (2d6+4) and 2 foreclaws +1 melee (1d3+2) and bite +1 melee (2d4+2)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Pounce
Special Qualities:
Low-light vision, scent
Saves:
Fort +8, Ref +6, Will +2
Abilities:
Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills:
Hide +8, Jump +26, Listen +10, Spot +10, Survival +10
Feats:
Run, Track
Environment:
Warm forests
Organization:
Solitary, pair, or pack (3-6)
Challenge Rating:
3
Treasure:
None
Alignment:
Always neutral
Advancement:
5-8 HD (Large)
Level Adjustment:
-

A deinonychus is bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 600 pounds.

Combat

A deinonychus uses a combination of speed, grasping forearms, large teeth, and hind legs with ripping talons. It hunts by running at prey, leaping, and ripping with its rear talons as it claws and bites. The talons count as one attack. A deinonychus has a relatively large brain for a dinosaur, and its pack hunts with cunning tactics.

Pounce (Ex): If a deinonychus charges, it can make a full attack.

Skills: A deinonychus has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Talons +6 melee (2d6+4), or Talons +6 melee (2d6+4) and 2 foreclaws +1 melee (1d3+2) and bite +1 melee (2d4+2)

feats: RUN, TRACK, ,