Name | Dire Ape |
---|---|
Sorted Name | Ape, Dire |
Family | Dire Animal |
Size and Type | Large Animal |
Hit Dice Count | 5 |
Hit Dice | 5d8+13 (35 hp) |
Random Hit Points | 5d8+13 - 10 |
Initiative | +2 |
Speed | 30 ft. (6 squares), climb 15 ft. |
Armor Class | 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
Base Attack/Grapple | +3/+13 |
Attack | Claw +8 melee (1d6+6) |
Full Attack | 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Rend 2d6+9 |
Special Qualities | Low-light vision, scent |
Saves | Fort +6, Ref +6, Will +5 |
Abilities | Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7 |
Skills | Climb +14, Listen +5, Move Silently +4, Spot +6 |
Feats | Alertness, Toughness |
Environment | Warm forests |
Challenge Rating | 3 |
Organization | Solitary or company (5-8) |
Treasure | None |
Alignment | Always neutral |
Advancement | 6-15 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Dire ape; CR 3; Large animal; HD 5d8+13; hp 35; Init +2; Spd 30 ft. (6 squares), climb 15 ft.; AC 15 (-1 size, +2 dex, +4 natural), touch 11, flat-footed 13; Base Atk +3; Grp +13; Atk +8 melee (1d6+6, claw); Full Atk +8 melee (1d6+6, 2 claws) and +3 melee (1d8+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d6+9; SQ Low-light vision, scent; AL N; SV Fort +6, Ref +6, Will +5; Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7 Skills and Feats: Climb +14, Listen +5, Move Silently +4, Spot +6; Alertness, Toughness |
Dire Ape
A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds. CombatDire apes attack anything that enters their territory, even other dire apes. If an opponent's armor foils a dire ape's attacks, the creature will attempt to grapple and pin, then rend the prone opponent. Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage. Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +8 melee (1d6+6), or 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
feats: ALERTNESS, TOUGHNESS, ,