Name | Dire Rat |
---|---|
Sorted Name | Rat, Dire |
Family | Dire Animal |
Size and Type | Small Animal |
Hit Dice Count | 1 |
Hit Dice | 1d8+1 (5 hp) |
Random Hit Points | 1d8+1 - 1 |
Initiative | +3 |
Speed | 40 ft. (8 squares), climb 20 ft. |
Armor Class | 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 |
Base Attack/Grapple | +0/-4 |
Attack | Bite +4 melee (1d4 plus disease) |
Full Attack | Bite +4 melee (1d4 plus disease) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Disease |
Special Qualities | Low-light vision, scent |
Saves | Fort +3, Ref +5, Will +3 |
Abilities | Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4 |
Skills | Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11 |
Feats | Alertness |
Bonus Feats | Weapon Finesse |
Environment | Any |
Challenge Rating | 1/3 |
Organization | Solitary or pack (11-20) |
Treasure | None |
Alignment | Always neutral |
Advancement | 2-3 HD (Small); 4-6 HD (Medium) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Dire rat; CR 1/3; Small animal; HD 1d8+1; hp 5; Init +3; Spd 40 ft. (8 squares), climb 20 ft.; AC 15 (+1 size, +3 dex, +1 natural), touch 14, flat-footed 12; Base Atk +0; Grp -4; Atk +4 melee (1d4 plus disease, bite); Full Atk +4 melee (1d4 plus disease, bite); Space/Reach 5 ft./5 ft.; SA Disease; SQ Low-light vision, scent; AL N; SV Fort +3, Ref +5, Will +3; Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4 Skills and Feats: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11; Alertness, Weapon Finesse |
Dire Rat
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories. A dire rat can grow to be up to 4 feet long and weigh over 50 pounds. CombatDire rat packs attack fearlessly, biting and chewing with their sharp incisors. Disease (Ex): Filth fever-bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Dire rats use their Dexterity modifier for Climb and Swim checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +4 melee (1d4 plus disease), or Bite +4 melee (1d4 plus disease)
feats: ALERTNESS, WEAPON FINESSE,