Dire Rat

MapTool Token

NameDire Rat
Sorted NameRat, Dire
FamilyDire Animal
Size and TypeSmall Animal
Hit Dice Count1
Hit Dice1d8+1 (5 hp)
Random Hit Points1d8+1 - 1
Initiative+3
Speed40 ft. (8 squares), climb 20 ft.
Armor Class15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple+0/-4
Attack

Bite +4 melee (1d4 plus disease)

Full Attack

Bite +4 melee (1d4 plus disease)

Space/Reach5 ft./5 ft.
Special AttacksDisease
Special Qualities

Low-light vision, scent

SavesFort +3, Ref +5, Will +3
AbilitiesStr 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4
Skills

Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11

Feats

Alertness

Bonus Feats

Weapon Finesse

EnvironmentAny
Challenge Rating1/3
Organization

Solitary or pack (11-20)

TreasureNone
AlignmentAlways neutral
Advancement2-3 HD (Small); 4-6 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dire rat; CR 1/3; Small animal; HD 1d8+1; hp 5; Init +3; Spd 40 ft. (8 squares), climb 20 ft.; AC 15 (+1 size, +3 dex, +1 natural), touch 14, flat-footed 12; Base Atk +0; Grp -4; Atk +4 melee (1d4 plus disease, bite); Full Atk +4 melee (1d4 plus disease, bite); Space/Reach 5 ft./5 ft.; SA Disease; SQ Low-light vision, scent; AL N; SV Fort +3, Ref +5, Will +3; Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4

Skills and Feats: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11; Alertness, Weapon Finesse

Dire Rat

Dire Rat
Small Animal
Hit Dice:
1d8+1 (5 hp)
Initiative:
+3
Speed:
40 ft. (8 squares), climb 20 ft.
Armor Class:
15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple:
+0/-4
Attack:
Bite +4 melee (1d4 plus disease)
Full Attack:
Bite +4 melee (1d4 plus disease)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Disease
Special Qualities:
Low-light vision, scent
Saves:
Fort +3, Ref +5, Will +3
Abilities:
Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4
Skills:
Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Feats:
Alertness, Weapon Finesse B
Environment:
Any
Organization:
Solitary or pack (11-20)
Challenge Rating:
1/3
Treasure:
None
Alignment:
Always neutral
Advancement:
2-3 HD (Small); 4-6 HD (Medium)
Level Adjustment:
-

Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.

A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.

Combat

Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.

Disease (Ex): Filth fever-bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Dire rats use their Dexterity modifier for Climb and Swim checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +4 melee (1d4 plus disease), or Bite +4 melee (1d4 plus disease)

feats: ALERTNESS, WEAPON FINESSE,