Dire Wolverine

MapTool Token

NameDire Wolverine
Sorted NameWolverine, Dire
FamilyDire Animal
Size and TypeLarge Animal
Hit Dice Count5
Hit Dice5d8+23 (45 hp)
Random Hit Points5d8+23 - 20
Initiative+3
Speed30 ft. (6 squares), climb 10 ft.
Armor Class16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple+3/+13
Attack

Claw +8 melee (1d6+6)

Full Attack

2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)

Space/Reach10 ft./5 ft.
Special AttacksRage
Special Qualities

Low-light vision, scent

SavesFort +8, Ref +7, Will +5
AbilitiesStr 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills

Climb +14, Listen +7, Spot +7

Feats

Alertness, Toughness

Bonus Feats

Track

EnvironmentCold forests
Challenge Rating4
Organization

Solitary or pair

TreasureNone
AlignmentAlways neutral
Advancement6-15 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dire wolverine; CR 4; Large animal; HD 5d8+23; hp 45; Init +3; Spd 30 ft. (6 squares), climb 10 ft.; AC 16 (-1 size, +3 dex, +4 natural), touch 12, flat-footed 13; Base Atk +3; Grp +13; Atk +8 melee (1d6+6, claw); Full Atk +8 melee (1d6+6, 2 claws) and +3 melee (1d8+3, bite); Space/Reach 10 ft./5 ft.; SA Rage; SQ Low-light vision, scent; AL N; SV Fort +8, Ref +7, Will +5; Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10

Skills and Feats: Climb +14, Listen +7, Spot +7; Alertness, Toughness, Track

Dire Wolverine

Dire Wolverine
Large Animal
Hit Dice:
5d8+23 (45 hp)
Initiative:
+3
Speed:
30 ft. (6 squares), climb 10 ft.
Armor Class:
16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple:
+3/+13
Attack:
Claw +8 melee (1d6+6)
Full Attack:
2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Rage
Special Qualities:
Low-light vision, scent
Saves:
Fort +8, Ref +7, Will +5
Abilities:
Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills:
Climb +14, Listen +7, Spot +7
Feats:
Alertness, Toughness, Track B
Environment:
Cold forests
Organization:
Solitary or pair
Challenge Rating:
4
Treasure:
None
Alignment:
Always neutral
Advancement:
6-15 HD (Large)
Level Adjustment:
-

Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.

Combat

Dire wolverines attack opponents wantonly, fearing no other creatures.

Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.

Skills: A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +8 melee (1d6+6), or 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)

feats: ALERTNESS, TOUGHNESS, TRACK,