Name | Dire Wolverine |
---|---|
Sorted Name | Wolverine, Dire |
Family | Dire Animal |
Size and Type | Large Animal |
Hit Dice Count | 5 |
Hit Dice | 5d8+23 (45 hp) |
Random Hit Points | 5d8+23 - 20 |
Initiative | +3 |
Speed | 30 ft. (6 squares), climb 10 ft. |
Armor Class | 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 13 |
Base Attack/Grapple | +3/+13 |
Attack | Claw +8 melee (1d6+6) |
Full Attack | 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Rage |
Special Qualities | Low-light vision, scent |
Saves | Fort +8, Ref +7, Will +5 |
Abilities | Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
Skills | Climb +14, Listen +7, Spot +7 |
Feats | Alertness, Toughness |
Bonus Feats | Track |
Environment | Cold forests |
Challenge Rating | 4 |
Organization | Solitary or pair |
Treasure | None |
Alignment | Always neutral |
Advancement | 6-15 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Dire wolverine; CR 4; Large animal; HD 5d8+23; hp 45; Init +3; Spd 30 ft. (6 squares), climb 10 ft.; AC 16 (-1 size, +3 dex, +4 natural), touch 12, flat-footed 13; Base Atk +3; Grp +13; Atk +8 melee (1d6+6, claw); Full Atk +8 melee (1d6+6, 2 claws) and +3 melee (1d8+3, bite); Space/Reach 10 ft./5 ft.; SA Rage; SQ Low-light vision, scent; AL N; SV Fort +8, Ref +7, Will +5; Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 Skills and Feats: Climb +14, Listen +7, Spot +7; Alertness, Toughness, Track |
Dire Wolverine
Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds. CombatDire wolverines attack opponents wantonly, fearing no other creatures. Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily. Skills: A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +8 melee (1d6+6), or 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
feats: ALERTNESS, TOUGHNESS, TRACK,