Name | Great wyrm Red Dragon |
---|---|
Sorted Name | Red Dragon, Great wyrm |
Family | Dragon, True |
Size and Type | Colossal Dragon (Fire) |
Hit Dice Count | 40 |
Hit Dice | 40d12+400 (660 hp) |
Random Hit Points | 40d12+400 - 400 |
Initiative | +4 |
Speed | 40 ft., fly 200 ft. (clumsy) |
Armor Class | 41 (-8 size, +39 natural), touch 2, flat-footed 41 |
Base Attack/Grapple | +40/+73 |
Attack | Bite +50 (4d8+17) melee |
Full Attack | Bite +50 (4d8+17) melee, 2 Claws +50 (4d6+8) melee, 2 Wings +49 (2d8+8) melee, Tail Slap +49 (4d6+25) melee |
Space/Reach | 30 ft./20 ft. (30 ft. with bite) |
Special Attacks | Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40) |
Special Qualities | Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold |
Saves | Fort +32, Ref +22, Will +30 |
Abilities | Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26 |
Skills | Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50 |
Feats | Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover |
Environment | Warm mountains |
Challenge Rating | 26 |
Organization | Solitary, pair, or family (1-2 and 2-5 offspring) |
Treasure | Triple standard |
Alignment | Always chaotic evil |
Advancement | 41+ HD (Colossal) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Great wyrm red dragon; CR 26; Colossal dragon (fire); HD 40d12+400; hp 660; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 41 (-8 size, +39 natural), touch 2, flat-footed 41; Base Atk +40; Grp +73; Atk +50 melee (4d8+17, bite); Full Atk +50 melee (4d8+17, bite) and +50 melee (4d6+8, 2 claws) and +49 melee (2d8+8, 2 wings) and +49 melee (4d6+25, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40); SQ Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold; AL CE; SV Fort +32, Ref +22, Will +30; Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26 Skills and Feats: Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover |
Red Dragon
Dragon (Fire) Environment: Warm mountains Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26 Treasure: Triple standard Alignment: Always chaotic evil Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD Level Adjustment: Wyrmling +4; very young +5; young +6; others - Red Dragons by Age
Red Dragon Abilities by Age
The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs. CombatBecause red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying. Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire. Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category. Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm). Skills: Appraise, Bluff, and Jump are considered class skills for red dragons. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +50 (4d8+17) melee, or Bite +50 (4d8+17) melee, 2 Claws +50 (4d6+8) melee, 2 Wings +49 (2d8+8) melee, Tail Slap +49 (4d6+25) melee
feats: ALERTNESS, BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, EMPOWER SPELL, FLYBY ATTACK, HOVER, IMPROVED INITIATIVE, MAXIMIZE SPELL, POWER ATTACK, SNATCH, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WINGOVER, ,