Juvenile White Dragon

MapTool Token

NameJuvenile White Dragon
Sorted NameWhite Dragon, Juvenile
FamilyDragon, True
Size and TypeMedium Dragon (Cold)
Hit Dice Count12
Hit Dice12d12+24 (102 hp)
Random Hit Points12d12+24 - 24
Initiative+4
Speed60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class21 (+11 natural), touch 10, flat-footed 21
Base Attack/Grapple+12/+15
Attack

Bite +16 (1d8+3) melee

Full Attack

Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee

Space/Reach5 ft./5 ft.
Special AttacksBreath weapon (30 ft. cone of cold 4d6, DC 18)
Special Qualities

Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire

SavesFort +10, Ref +8, Will +8
AbilitiesStr 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8
Skills

Concentration +5, Diplomacy +2, Escape Artist +3, Hide +2, Intimidate +2, Knowledge (any 1) +6, Listen +17, Move Silently +2, Search +14, Sense Motive +3, Spot +17, Swim +5, Use Magic Device +1

Feats

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

EnvironmentCold mountains
Challenge Rating6
Organization

Solitary or clutch (2-5)

TreasureTriple standard
AlignmentAlways chaotic evil
Advancement13-14 HD (Medium)
Level Adjustment+5
VersionSRD
SourcesSystem Reference Document
Stat_Block

Juvenile white dragon; CR 6; Medium dragon (cold); HD 12d12+24; hp 102; Init +4; Spd 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.; AC 21 (+11 natural), touch 10, flat-footed 21; Base Atk +12; Grp +15; Atk +16 melee (1d8+3, bite); Full Atk +16 melee (1d8+3, bite) and +16 melee (1d6+1, 2 claws) and +15 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of cold 4d6, DC 18); SQ Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire; AL CE; SV Fort +10, Ref +8, Will +8; Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8

Skills and Feats: Concentration +5, Diplomacy +2, Escape Artist +3, Hide +2, Intimidate +2, Knowledge (any 1) +6, Listen +17, Move Silently +2, Search +14, Sense Motive +3, Spot +17, Swim +5, Use Magic Device +1; Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

White Dragon

White Dragon, Juvenile
Medium Dragon (Cold)
Hit Dice:
12d12+24 (102 hp)
Initiative:
+4
Speed:
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
21 (+11 natural), touch 10, flat-footed 21
Base Attack/Grapple:
+12/+15
Attack:
Bite +16 (1d8+3) melee
Full Attack:
Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of cold 4d6, DC 18)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Saves:
Fort +10, Ref +8, Will +8
Abilities:
Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8
Skills:
Concentration +5, Diplomacy +2, Escape Artist +3, Hide +2, Intimidate +2, Knowledge (any 1) +6, Listen +17, Move Silently +2, Search +14, Sense Motive +3, Spot +17, Swim +5, Use Magic Device +1
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Cold mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
6
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
13-14 HD (Medium)
Level Adjustment:
+5

Dragon (Cold)

Environment: Cold mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21

Treasure: Triple standard

Alignment: Always chaotic evil

Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD

Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -

White Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
T
3d12+3 (22)
11
10
13
6
11
6
+3/-5
+5
+4
+3
+3
1d6 (12)
-
Very young
S
6d12+6 (45)
13
10
13
6
11
6
+6/+3
+8
+6
+5
+5
2d6 (14)
-
Young
M
9d12+18 (76)
15
10
15
6
11
6
+9/+11
+11
+8
+6
+6
3d6 (16)
-
Juvenile
M
12d12+24 (102)
17
10
15
8
11
8
+12/+15
+15
+10
+8
+8
4d6 (18)
-
Young adult
L
15d12+45 (142)
19
10
17
8
11
10
+15/+23
+18
+12
+9
+9
5d6 (20)
17
Adult
L
18d12+72 (189)
23
10
19
10
11
12
+18/+28
+23
+15
+11
+11
6d6 (23)
20
Mature adult
H
21d12+105 (241)
27
10
21
12
13
12
+21/+37
+27
+17
+12
+13
7d6 (25)
21
Old
H
24d12+120 (276)
29
10
21
12
13
12
+24/+41
+31
+19
+14
+15
8d6 (27)
23
Very old
H
27d12+162 (337)
31
10
23
14
15
14
+27/+45
+35
+21
+15
+17
9d6 (29)
25
Ancient
H
30d12+180 (375)
33
10
23
14
15
14
+30/+49
+39
+23
+17
+19
10d6 (31)
27
Wyrm
G
33d12+231 (445)
35
10
25
14
15
16
+33/+57
+41
+25
+18
+20
11d6 (33)
29
Great wyrm
G
36d12+288 (522)
37
10
27
18
19
18
+36/+61
+45
+28
+20
+24
12d6 (36)
32

White Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
14 (+2 size, +2 natural), touch 12, flat-footed 14
Icewalking, immunity to cold, vulnerability to fire
-
-
Very young
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
-
-
Young
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-
Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Fog cloud
-
-
Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
Damage reduction 5/magic
-
16
Adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Gust of wind
1st
18
Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Damage reduction 10/magic
3rd
20
Old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Freezing fog
5th
21
Very old
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Damage reduction 15/magic
7th
23
Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Wall of ice
9th
24
Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Damage reduction 20/magic
11th
25
Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Control weather
13th
27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.

Combat

White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.

Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.

Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).

Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +16 (1d8+3) melee, or Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee

feats: ALERTNESS, HOVER, IMPROVED INITIATIVE, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), ,