Name | Very young Brass Dragon |
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Sorted Name | Brass Dragon, Very young |
Family | Dragon, True |
Size and Type | Small Dragon (Fire) |
Hit Dice Count | 7 |
Hit Dice | 7d12+7 (52 hp) |
Random Hit Points | 7d12+7 - 7 |
Initiative | +4 |
Speed | 60 ft., burrow 30 ft., fly 150 ft. (average) |
Armor Class | 17 (+1 size, +6 natural), touch 11, flat-footed 17 |
Base Attack/Grapple | +7/+4 |
Attack | Bite +9 (1d6+1) melee |
Full Attack | Bite +9 (1d6+1) melee, 2 Claws +9 (1d4) melee |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Breath weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14) |
Special Qualities | Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold |
Saves | Fort +6, Ref +5, Will +5 |
Abilities | Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10 |
Skills | Bluff +2, Concentration +4, Diplomacy +3, Escape Artist +3, Gather Information +2, Intimidate +3, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Survival +2, Use Magic Device +2 |
Feats | Alertness, Hover, Improved Initiative |
Environment | Warm deserts |
Challenge Rating | 4 |
Organization | Solitary or clutch (2-5) |
Treasure | Triple standard |
Alignment | Always chaotic good |
Advancement | 8-9 HD (Small) |
Level Adjustment | +3 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Very young brass dragon; CR 4; Small dragon (fire); HD 7d12+7; hp 52; Init +4; Spd 60 ft., burrow 30 ft., fly 150 ft. (average); AC 17 (+1 size, +6 natural), touch 11, flat-footed 17; Base Atk +7; Grp +4; Atk +9 melee (1d6+1, bite); Full Atk +9 melee (1d6+1, bite) and +9 melee (1d4, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14); SQ Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold; AL CG; SV Fort +6, Ref +5, Will +5; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10 Skills and Feats: Bluff +2, Concentration +4, Diplomacy +3, Escape Artist +3, Gather Information +2, Intimidate +3, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Survival +2, Use Magic Device +2; Alertness, Hover, Improved Initiative |
Brass Dragon
Dragon (Fire) Environment: Warm deserts Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23 Treasure: Triple standard Alignment: Always chaotic good Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others - Brass Dragons by Age
Brass Dragon Abilities by Age
At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs. CombatBrass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat. Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon. Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older). Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell. Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +9 (1d6+1) melee, or Bite +9 (1d6+1) melee, 2 Claws +9 (1d4) melee
feats: ALERTNESS, HOVER, IMPROVED INITIATIVE, ,