Name | Great wyrm Bronze Dragon |
---|---|
Sorted Name | Bronze Dragon, Great wyrm |
Family | Dragon, True |
Size and Type | Gargantuan Dragon (Water) |
Hit Dice Count | 39 |
Hit Dice | 39d12+312 (565 hp) |
Random Hit Points | 39d12+312 - 312 |
Initiative | +4 |
Speed | 40 ft., fly 200 ft. (clumsy), swim 60 ft. |
Armor Class | 44 (-4 size, +38 natural), touch 6, flat-footed 44 |
Base Attack/Grapple | +39/+65 |
Attack | Bite +50 (4d6+14) melee |
Full Attack | Bite +50 (4d6+14) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+21) melee |
Space/Reach | 20 ft./15 ft. (20 ft. with bite) |
Special Attacks | Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37) |
Special Qualities | Alternate form, blindsense 60 ft., control water, control weather, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 31, spells (caster level 19th), water breathing |
Saves | Fort +29, Ref +21, Will +29 |
Abilities | Str 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26 |
Skills | Concentration +49, Diplomacy +49, Disguise +49, Escape Artist +41, Intimidate +49, Knowledge (any 3) +50, Listen +52, Search +50, Sense Motive +49, Spot +52, Survival +48, Swim +55, Use Magic Device +49 |
Feats | Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover |
Environment | Temperate hills |
Challenge Rating | 25 |
Organization | Solitary, pair, or family (1-2 and 2-5 offspring) |
Treasure | Triple standard |
Alignment | Always lawful good |
Advancement | 40+ HD (Gargantuan) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Great wyrm bronze dragon; CR 25; Gargantuan dragon (water); HD 39d12+312; hp 565; Init +4; Spd 40 ft., fly 200 ft. (clumsy), swim 60 ft.; AC 44 (-4 size, +38 natural), touch 6, flat-footed 44; Base Atk +39; Grp +65; Atk +50 melee (4d6+14, bite); Full Atk +50 melee (4d6+14, bite) and +50 melee (2d8+7, 2 claws) and +49 melee (2d6+7, 2 wings) and +49 melee (2d8+21, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37); SQ Alternate form, blindsense 60 ft., control water, control weather, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 31, spells (caster level 19th), water breathing; AL LG; SV Fort +29, Ref +21, Will +29; Str 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26 Skills and Feats: Concentration +49, Diplomacy +49, Disguise +49, Escape Artist +41, Intimidate +49, Knowledge (any 3) +50, Listen +52, Search +50, Sense Motive +49, Spot +52, Survival +48, Swim +55, Use Magic Device +49; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover |
Bronze Dragon
Dragon (Water) Environment: Temperate hills Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25 Treasure: Triple standard Alignment: Always lawful good Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD Level Adjustment: Wyrmling +4; very young +4; young +6; others - Bronze Dragons by Age
Bronze Dragon Abilities by Age
A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs. CombatBronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions. When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted. Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect. Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form. Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm). Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +50 (4d6+14) melee, or Bite +50 (4d6+14) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+21) melee
feats: ALERTNESS, BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, EMPOWER SPELL, FLYBY ATTACK, HOVER, IMPROVED INITIATIVE, MAXIMIZE SPELL, POWER ATTACK, SNATCH, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WINGOVER, ,