Young Copper Dragon

MapTool Token

NameYoung Copper Dragon
Sorted NameCopper Dragon, Young
FamilyDragon, True
Size and TypeMedium Dragon (Earth)
Hit Dice Count11
Hit Dice11d12+22 (93 hp)
Random Hit Points11d12+22 - 22
Initiative+4
Speed40 ft., fly 150 ft. (poor)
Armor Class20 (+10 natural), touch 10, flat-footed 20
Base Attack/Grapple+11/+13
Attack

Bite +14 (1d8+2) melee

Full Attack

Bite +14 (1d8+2) melee, 2 Claws +13 (1d6+1) melee, 2 Wings +13 (1d4+1) melee

Space/Reach5 ft./5 ft.
Special AttacksBreath weapon (30 ft. cone of slow gas or 60 ft. line of acid 6d4, DC 17)
Special Qualities

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), spider climb

SavesFort +9, Ref +7, Will +9
AbilitiesStr 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills

Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +6, Hide +6, Intimidate +8, Jump +8, Knowledge (any 2) +16, Listen +18, Search +16, Sense Motive +8, Spot +18, Use Magic Device +8

Feats

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

EnvironmentWarm hills
Challenge Rating7
Organization

Solitary or clutch (2-5)

TreasureTriple standard
AlignmentAlways chaotic good
Advancement12-13 HD (Medium)
Level Adjustment+4
VersionSRD
SourcesSystem Reference Document
Stat_Block

Young copper dragon; CR 7; Medium dragon (earth); HD 11d12+22; hp 93; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 20 (+10 natural), touch 10, flat-footed 20; Base Atk +11; Grp +13; Atk +14 melee (1d8+2, bite); Full Atk +14 melee (1d8+2, bite) and +13 melee (1d6+1, 2 claws) and +13 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 6d4, DC 17); SQ Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), spider climb; AL CG; SV Fort +9, Ref +7, Will +9; Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Skills and Feats: Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +6, Hide +6, Intimidate +8, Jump +8, Knowledge (any 2) +16, Listen +18, Search +16, Sense Motive +8, Spot +18, Use Magic Device +8; Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Copper Dragon

Copper Dragon, Young
Medium Dragon (Earth)
Hit Dice:
11d12+22 (93 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
20 (+10 natural), touch 10, flat-footed 20
Base Attack/Grapple:
+11/+13
Attack:
Bite +14 (1d8+2) melee
Full Attack:
Bite +14 (1d8+2) melee, 2 Claws +13 (1d6+1) melee, 2 Wings +13 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 6d4, DC 17)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), spider climb
Saves:
Fort +9, Ref +7, Will +9
Abilities:
Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills:
Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +6, Hide +6, Intimidate +8, Jump +8, Knowledge (any 2) +16, Listen +18, Search +16, Sense Motive +8, Spot +18, Use Magic Device +8
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite)
Environment:
Warm hills
Organization:
Solitary or clutch (2-5)
Challenge Rating:
7
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
12-13 HD (Medium)
Level Adjustment:
+4

Dragon (Earth)

Environment: Warm hills

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

Treasure: Triple standard

Alignment: Always chaotic good

Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD

Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -

Copper Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/-3
+7
+5
+4
+5
2d4 (13)
-
Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)
-
Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)
-
Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)
-
Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21
Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23
Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25
Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27
Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29
Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31
Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33
Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35

Copper Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb
-
-
Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18
-
-
Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20
1st
-
Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23
3rd
-
Young adult
40 ft., fly 150 ft. (poor)
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
5th
19
Adult
40 ft., fly 150 ft. (poor)
+0
28 (-1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21
Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
9th
23
Old
40 ft., fly 150 ft. (poor)
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25
Very old
40 ft., fly 150 ft. (poor)
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
13th
26
Ancient
40 ft., fly 150 ft. (poor)
+0
39 (-2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28
Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
17th
29
Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31
*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

Combat

A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.

Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.

Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).

Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +14 (1d8+2) melee, or Bite +14 (1d8+2) melee, 2 Claws +13 (1d6+1) melee, 2 Wings +13 (1d4+1) melee

feats: ALERTNESS, HOVER, IMPROVED INITIATIVE, WEAPON FOCUS (BITE), ,