Name | Ancient Copper Dragon |
---|---|
Sorted Name | Copper Dragon, Ancient |
Family | Dragon, True |
Size and Type | Huge Dragon (Earth) |
Hit Dice Count | 32 |
Hit Dice | 32d12+192 (400 hp) |
Random Hit Points | 32d12+192 - 192 |
Initiative | +4 |
Speed | 40 ft., fly 150 ft. (poor) |
Armor Class | 39 (-2 size, +31 natural), touch 8, flat-footed 39 |
Base Attack/Grapple | +32/+51 |
Attack | Bite +42 (2d8+11) melee |
Full Attack | Bite +42 (2d8+11) melee, 2 Claws +42 (2d6+5) melee, 2 Wings +41 (1d8+5) melee, Tail Slap +41 (2d6+16) melee |
Space/Reach | 15 ft./10 ft. (15 ft. with bite) |
Special Attacks | Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 20d4, DC 32), crush 2d8+16 (DC 32), frightful presence (DC 31) |
Special Qualities | Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 28, spells (caster level 15th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone |
Saves | Fort +24, Ref +18, Will +23 |
Abilities | Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20 |
Skills | Bluff +29, Concentration +31, Diplomacy +30, Escape Artist +24, Hide +16, Intimidate +30, Jump +35, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29 |
Feats | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover |
Environment | Warm hills |
Challenge Rating | 22 |
Organization | Solitary, pair, or family (1-2 and 2-5 offspring) |
Treasure | Triple standard |
Alignment | Always chaotic good |
Advancement | 33-34 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Ancient copper dragon; CR 22; Huge dragon (earth); HD 32d12+192; hp 400; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 39 (-2 size, +31 natural), touch 8, flat-footed 39; Base Atk +32; Grp +51; Atk +42 melee (2d8+11, bite); Full Atk +42 melee (2d8+11, bite) and +42 melee (2d6+5, 2 claws) and +41 melee (1d8+5, 2 wings) and +41 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 20d4, DC 32), crush 2d8+16 (DC 32), frightful presence (DC 31); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 28, spells (caster level 15th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone; AL CG; SV Fort +24, Ref +18, Will +23; Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20 Skills and Feats: Bluff +29, Concentration +31, Diplomacy +30, Escape Artist +24, Hide +16, Intimidate +30, Jump +35, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover |
Copper Dragon
Dragon (Earth) Environment: Warm hills Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25 Treasure: Triple standard Alignment: Always chaotic good Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others - Copper Dragons by Age
Copper Dragon Abilities by Age
At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs. CombatA copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly. An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls. Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon. Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell. Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm). Skills: Bluff, Hide, and Jump are considered class skills for copper dragons. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +42 (2d8+11) melee, or Bite +42 (2d8+11) melee, 2 Claws +42 (2d6+5) melee, 2 Wings +41 (1d8+5) melee, Tail Slap +41 (2d6+16) melee
feats: ALERTNESS, EMPOWER SPELL, FLYBY ATTACK, HOVER, IMPROVED INITIATIVE, MAXIMIZE SPELL, POWER ATTACK, SNATCH, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WINGOVER, ,