Name | Mature adult Gold Dragon |
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Sorted Name | Gold Dragon, Mature adult |
Family | Dragon, True |
Size and Type | Huge Dragon (Fire) |
Hit Dice Count | 26 |
Hit Dice | 26d12+156 (325 hp) |
Random Hit Points | 26d12+156 - 156 |
Initiative | +4 |
Speed | 60 ft., fly 200 ft. (poor), swim 60 ft. |
Armor Class | 33 (-2 size, +25 natural), touch 8, flat-footed 33 |
Base Attack/Grapple | +26/+46 |
Attack | Bite +37 (2d8+12) melee |
Full Attack | Bite +37 (2d8+12) melee, 2 Claws +37 (2d6+6) melee, 2 Wings +36 (1d8+6) melee, Tail Slap +36 (2d6+18) melee |
Space/Reach | 15 ft./10 ft. (15 ft. with bite) |
Special Attacks | Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 14d10, DC 29), crush 2d8+18 (DC 29), frightful presence (DC 28) |
Special Qualities | 1st, alternate form, bless, blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 25, spells (caster level 9th), vulnerability to cold, water breathing |
Saves | Fort +21, Ref +15, Will +20 |
Abilities | Str 35, Dex 10, Con 23, Int 20, Wis 21, Cha 20 |
Skills | Concentration +27, Diplomacy +25, Disguise +25, Escape Artist +20, Heal +25, Intimidate +26, Knowledge (any 2) +34, Listen +36, Search +34, Sense Motive +25, Spot +36, Swim +32, Use Magic Device +25 |
Feats | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw) |
Environment | Warm plains |
Challenge Rating | 19 |
Organization | Solitary, pair, or family (1-2 and 2-5 offspring) |
Treasure | Triple standard |
Alignment | Always lawful good |
Advancement | 27-28 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Mature adult gold dragon; CR 19; Huge dragon (fire); HD 26d12+156; hp 325; Init +4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; AC 33 (-2 size, +25 natural), touch 8, flat-footed 33; Base Atk +26; Grp +46; Atk +37 melee (2d8+12, bite); Full Atk +37 melee (2d8+12, bite) and +37 melee (2d6+6, 2 claws) and +36 melee (1d8+6, 2 wings) and +36 melee (2d6+18, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 14d10, DC 29), crush 2d8+18 (DC 29), frightful presence (DC 28); SQ 1st, alternate form, bless, blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 25, spells (caster level 9th), vulnerability to cold, water breathing; AL LG; SV Fort +21, Ref +15, Will +20; Str 35, Dex 10, Con 23, Int 20, Wis 21, Cha 20 Skills and Feats: Concentration +27, Diplomacy +25, Disguise +25, Escape Artist +20, Heal +25, Intimidate +26, Knowledge (any 2) +34, Listen +36, Search +34, Sense Motive +25, Spot +36, Swim +32, Use Magic Device +25; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw) |
Gold Dragon
Dragon (Fire) Environment: Warm plains Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27 Treasure: Triple standard Alignment: Always lawful good Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD Level Adjustment: Wyrmling +4; very young +5; young +6; others - Gold Dragons by Age
Gold Dragon Abilities by Age
On hatching, a gold dragon's scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons' faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold. CombatGold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their Luck Bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill, delayed blast fireball, fire shield, globe of invulnerability, maze, sleep, slow, and stinking cloud. Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon. Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form. Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater). Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell. Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell. Other Spell-Like Abilities: 3/day-bless (juvenile or older); 1/day-geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm). Skills: Disguise, Heal, and Swim are considered class skills for gold dragons. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +37 (2d8+12) melee, or Bite +37 (2d8+12) melee, 2 Claws +37 (2d6+6) melee, 2 Wings +36 (1d8+6) melee, Tail Slap +36 (2d6+18) melee
feats: ALERTNESS, EMPOWER SPELL, FLYBY ATTACK, HOVER, IMPROVED INITIATIVE, MAXIMIZE SPELL, POWER ATTACK, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), ,