Dragon Turtle

MapTool Token

NameDragon Turtle
Sorted NameDragon Turtle
FamilyDragon Turtle
Size and TypeHuge Dragon (Aquatic)
Hit Dice Count12
Hit Dice12d12+60 (138 hp)
Random Hit Points12d12+60 - 60
Initiative+0
Speed20 ft. (4 squares), swim 30 ft.
Armor Class25 (-2 size, +17 natural), touch 8, flat-footed 25
Base Attack/Grapple+12/+28
Attack

Bite +18 melee (4d6+8)

Full Attack

Bite +18 melee (4d6+8) and 2 claws +13 melee (2d8+4)

Space/Reach15 ft./10 ft.
Special AttacksBreath weapon, snatch, capsize
Special Qualities

Darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, scent

SavesFort +13, Ref +8, Will +9
AbilitiesStr 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12
Skills

Diplomacy +3, Hide +7*, Intimidate +16, Listen +16, Search +16, Sense Motive +16, Spot +16, Survival +16 (+18 following tracks), Swim +21

Feats

Blind-Fight, Cleave, Improved Bull Rush, Power Attack, Snatch

EnvironmentTemperate aquatic
Challenge Rating9
Organization

Solitary

TreasureTriple standard
AlignmentUsually neutral
Advancement13-24 HD (Huge); 25-36 HD (Gargantuan)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dragon turtle; CR 9; Huge dragon (aquatic); HD 12d12+60; hp 138; Init +0; Spd 20 ft. (4 squares), swim 30 ft.; AC 25 (-2 size, +17 natural), touch 8, flat-footed 25; Base Atk +12; Grp +28; Atk +18 melee (4d6+8, bite); Full Atk +18 melee (4d6+8, bite) and +13 melee (2d8+4, 2 claws); Space/Reach 15 ft./10 ft.; SA Breath weapon, snatch, capsize; SQ Darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, scent; AL N; SV Fort +13, Ref +8, Will +9; Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12

Skills and Feats: Diplomacy +3, Hide +7*, Intimidate +16, Listen +16, Search +16, Sense Motive +16, Spot +16, Survival +16 (+18 following tracks), Swim +21; Blind-Fight, Cleave, Improved Bull Rush, Power Attack, Snatch

Dragon Turtle

Dragon Turtle
Huge Dragon (Aquatic)
Hit Dice:
12d12+60 (138 hp)
Initiative:
+0
Speed:
20 ft. (4 squares), swim 30 ft.
Armor Class:
25 (-2 size, +17 natural), touch 8, flat-footed 25
Base Attack/Grapple:
+12/+28
Attack:
Bite +18 melee (4d6+8)
Full Attack:
Bite +18 melee (4d6+8) and 2 claws +13 melee (2d8+4)
Space/Reach:
15 ft./10 ft.
Special Attacks:
Breath weapon, snatch, capsize
Special Qualities:
Darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, scent
Saves:
Fort +13, Ref +8, Will +9
Abilities:
Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12
Skills:
Diplomacy +3, Hide +7*, Intimidate +16, Listen +16, Search +16, Sense Motive +16, Spot +16, Survival +16 (+18 following tracks), Swim +21
Feats:
Blind-Fight, Cleave, Improved Bull Rush, Power Attack, Snatch
Environment:
Temperate aquatic
Organization:
Solitary
Challenge Rating:
9
Treasure:
Triple standard
Alignment:
Usually neutral
Advancement:
13-24 HD (Huge); 25-36 HD (Gargantuan)
Level Adjustment:
-

Its rough, deep green shell is much the same color as the deep water the monster favors, and the silver highlights that line the shell resemble light dancing on open water. The turtle's legs, tail, and head are a lighter green, flecked with golden highlights. An adult dragon turtle can measure from 20 to 30 feet from snout to tail, with a shell from 15 to 25 feet in diameter, and can weigh 8,000 to 32,000 pounds.

Dragon turtles speak Aquan, Draconic, and Common.

Combat

Dragon turtles are fierce fighters and generally attack any creature that threatens their territory or looks like a potential meal.

Breath Weapon (Su): Cloud of superheated steam 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 21 half; effective both on the surface and underwater. The save DC is Constitution-based.

Capsize (Ex): A submerged dragon turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.

Skills: A dragon turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.

It can use the run action while swimming, provided it swims in a straight line.

*Dragon turtles have a +8 racial bonus on Hide checks when submerged.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +18 melee (4d6+8), or Bite +18 melee (4d6+8) and 2 claws +13 melee (2d8+4)

feats: BLIND-FIGHT, CLEAVE, IMPROVED BULL RUSH, POWER ATTACK, SNATCH, ,