Name | Small Earth Elemental |
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Sorted Name | Earth Elemental, Small |
Family | Elemental |
Size and Type | Small Elemental (Earth, Extraplanar) |
Hit Dice Count | 2 |
Hit Dice | 2d8+2 (11 hp) |
Random Hit Points | 2d8+2 - 2 |
Initiative | -1 |
Speed | 20 ft. (4 squares) |
Armor Class | 17 (+1 size, -1 Dex, +7 natural), touch 10, flat-footed 17 |
Base Attack/Grapple | +1/+0 |
Attack | Slam +5 melee (1d6+4) |
Full Attack | Slam +5 melee (1d6+4) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Earth mastery, push |
Special Qualities | Darkvision 60 ft., earth glide, elemental traits |
Saves | Fort +4, Ref -1, Will +0 |
Abilities | Str 17, Dex 8, Con 13, Int 4, Wis 11, Cha 11 |
Skills | Listen +3, Spot +2 |
Feats | Power Attack |
Environment | Elemental Plane of Earth |
Challenge Rating | 1 |
Organization | Solitary |
Treasure | None |
Alignment | Usually neutral |
Advancement | 3 HD (Small) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Small earth elemental; CR 1; Small elemental (earth, extraplanar); HD 2d8+2; hp 11; Init -1; Spd 20 ft. (4 squares); AC 17 (+1 size, -1 dex, +7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +0; Atk +5 melee (1d6+4, slam); Full Atk +5 melee (1d6+4, slam); Space/Reach 5 ft./5 ft.; SA Earth mastery, push; SQ Darkvision 60 ft., earth glide, elemental traits; AL N; SV Fort +4, Ref -1, Will +0; Str 17, Dex 8, Con 13, Int 4, Wis 11, Cha 11 Skills and Feats: Listen +3, Spot +2; Power Attack |
Earth Elemental
When summoned to the Material Plane, an earth elemental consists of whatever types of dirt, stones, precious metals, and gems it was conjured from. Earth elementals speak Terran but rarely choose to do so. CombatThough an earth elemental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth's surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to. Earth Mastery (Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.) Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks. Earth Glide (Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +5 melee (1d6+4), or Slam +5 melee (1d6+4)
feats: POWER ATTACK, ,