Elder Earth Elemental

MapTool Token

NameElder Earth Elemental
Sorted NameEarth Elemental, Elder
FamilyElemental
Size and TypeHuge Elemental (Earth, Extraplanar)
Hit Dice Count24
Hit Dice24d8+120 (228 hp)
Random Hit Points24d8+120 - 120
Initiative-1
Speed30 ft. (6 squares)
Armor Class22 (-2 size, -1 Dex, +15 natural), touch 7, flat-footed 22
Base Attack/Grapple+18/+37
Attack

Slam +27 melee (2d10+11/19-20)

Full Attack

slams +27 melee (2d10+11/19-20)

Space/Reach15 ft./15 ft.
Special AttacksEarth mastery, push
Special Qualities

Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits

SavesFort +19, Ref +7, Will +10
AbilitiesStr 33, Dex 8, Con 21, Int 10, Wis 11, Cha 11
Skills

Listen +29, Spot +29

Feats

Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack

EnvironmentElemental Plane of Earth
Challenge Rating11
Organization

Solitary

TreasureNone
AlignmentUsually neutral
Advancement25-48 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Elder earth elemental; CR 11; Huge elemental (earth, extraplanar); HD 24d8+120; hp 228; Init -1; Spd 30 ft. (6 squares); AC 22 (-2 size, -1 dex, +15 natural), touch 7, flat-footed 22; Base Atk +18; Grp +37; Atk +27 melee (2d10+11/19-20, slam); Full Atk +27 melee (2d10+11/19-20, slams); Space/Reach 15 ft./15 ft.; SA Earth mastery, push; SQ Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits; AL N; SV Fort +19, Ref +7, Will +10; Str 33, Dex 8, Con 21, Int 10, Wis 11, Cha 11

Skills and Feats: Listen +29, Spot +29; Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack

Earth Elemental

Earth Elemental, Elder
Huge Elemental (Earth, Extraplanar)
Hit Dice:
24d8+120 (228 hp)
Initiative:
-1
Speed:
30 ft. (6 squares)
Armor Class:
22 (-2 size, -1 Dex, +15 natural), touch 7, flat-footed 22
Base Attack/Grapple:
+18/+37
Attack:
Slam +27 melee (2d10+11/19-20)
Full Attack:
slams +27 melee (2d10+11/19-20)
Space/Reach:
15 ft./15 ft.
Special Attacks:
Earth mastery, push
Special Qualities:
Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits
Saves:
Fort +19, Ref +7, Will +10
Abilities:
Str 33, Dex 8, Con 21, Int 10, Wis 11, Cha 11
Skills:
Listen +29, Spot +29
Feats:
Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack
Environment:
Elemental Plane of Earth
Organization:
Solitary
Challenge Rating:
11
Treasure:
None
Alignment:
Usually neutral
Advancement:
25-48 HD (Huge)
Level Adjustment:
-

When summoned to the Material Plane, an earth elemental consists of whatever types of dirt, stones, precious metals, and gems it was conjured from.

Earth elementals speak Terran but rarely choose to do so.

Combat

Though an earth elemental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth's surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.

Earth Mastery (Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.

Earth Glide (Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Elemental Sizes
Elemental
Height
Weight
Elemental
Height
Weight
Small
4 ft.
80 lb.
Huge
32 ft.
48,000 lb.
Medium
8 ft.
750 lb.
Greater
36 ft.
54,000 lb.
Large
16 ft.
6,000 lb.
Elder
40 ft.
60,000 lb.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +27 melee (2d10+11/19-20), or slams +27 melee (2d10+11/19-20)

feats: ALERTNESS, AWESOME BLOW, CLEAVE, GREAT CLEAVE, IMPROVED BULL RUSH, IMPROVED CRITICAL (SLAM), IMPROVED SUNDER, IRON WILL, POWER ATTACK, ,