Name | Juvenile Prismatic Dragon |
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Sorted Name | Prismatic Dragon, Juvenile |
Family | Dragon, Epic |
Size and Type | Gargantuan Dragon (Light) |
Hit Dice Count | 38 |
Hit Dice | 38d12+418 (665 hp) |
Random Hit Points | 38d12+418 - 418 |
Initiative | +4 |
Speed | 60 ft., fly 300 ft. (clumsy) |
Armor Class | 54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54 |
Base Attack/Grapple | +38/+65 |
Attack | Bite +50 (4d6+15) melee |
Full Attack | Bite +50 (4d6+15) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+22) melee |
Space/Reach | 20 ft./15 ft. (20 ft. with bite) |
Special Attacks | Breath weapon (60 ft. prismatic spray effect, DC 40), crush 4d6+22 (DC 40), frightful presence (DC 40), tail sweep 2d6+22 (DC 40) |
Special Qualities | Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 42, spells (caster level 13th) |
Saves | Fort +32, Ref +21, Will +32 |
Abilities | Str 41, Dex 10, Con 33, Int 32, Wis 33, Cha 32 |
Skills | Concentration +52, Diplomacy +52, Escape Artist +41, Intimidate +52, Knowledge (any 9) +52, Listen +54, Search +52, Sense Motive +52, Spot +54, Use Magic Device +52 |
Feats | Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover |
Environment | Any land and underground |
Challenge Rating | 30 |
Organization | Solitary or clutch (2-5) |
Treasure | Double standard |
Alignment | Usually neutral |
Advancement | 39-42 HD (Gargantuan) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Juvenile prismatic dragon; CR 30; Gargantuan dragon (light); HD 38d12+418; hp 665; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54; Base Atk +38; Grp +65; Atk +50 melee (4d6+15, bite); Full Atk +50 melee (4d6+15, bite) and +50 melee (2d8+7, 2 claws) and +49 melee (2d6+7, 2 wings) and +49 melee (2d8+22, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. prismatic spray effect, DC 40), crush 4d6+22 (DC 40), frightful presence (DC 40), tail sweep 2d6+22 (DC 40); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 42, spells (caster level 13th); AL N; SV Fort +32, Ref +21, Will +32; Str 41, Dex 10, Con 33, Int 32, Wis 33, Cha 32 Skills and Feats: Concentration +52, Diplomacy +52, Escape Artist +41, Intimidate +52, Knowledge (any 9) +52, Listen +54, Search +52, Sense Motive +52, Spot +54, Use Magic Device +52; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover |
Prismatic Dragon
Dragon (Light) Environment: Any land and underground Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66 Treasure: Double standard Alignment: Usually neutral Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+) Prismatic Dragons by Age
Prismatic Dragon Abilities by Age
A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction. CombatBreath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell. Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus. Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness. Spell-Like Abilities: At will-hypnotic pattern, rainbow pattern; 3/day-prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based. Sample Prismatic Dragon, OldColossal Dragon Hit Dice: 58d12+1,102 (1,479 hp) Initiative: +4 (Improved Initiative) Speed: 60 ft., fly 300 ft. (clumsy) AC: 78 (-8 size, +19 deflection, +57 natural) Base Attack/Grapple: +58/+97 Attack: Bite +74 (4d8+23/19-20) melee Full Attack: Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee Space/Reach: 30 ft./20 ft Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force Saves: Fort +50, Ref +31, Will +50 Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48 Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80 Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap) Environment: Any land and underground Organization: Solitary, pair, or family (1-2 and 2-5 off-spring) Challenge Rating: 48 Treasure: Double standard Alignment: Usually neutral Advancement: 59-62 HD (Colossal) A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction. Breath Weapon (Su): Cone of prismatic spray, 70 ft., effect as spell, Ref half (DC 58). Spell-Like Abilities: At will-hypnotic pattern, rainbow pattern; 3/day-sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based. Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects. Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st-enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd-alter self, blur, darkness, detect thoughts, levitate; 3rd-blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th-confusion, polymorph, scrying, stoneskin; 5th- baleful polymorph, dismissal, fabricate, passwall, wall of force; 6th-antimagic field, greater dispel magic, true seeing; 7th-forcecage, sequester, spell turning, greater teleport; 8th-greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th-dominate monster, gate, imprisonment, time stop, wish Possessions: Staff of the cosmos, ring of regeneration, 15,563 gp. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +50 (4d6+15) melee, or Bite +50 (4d6+15) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+22) melee
feats: ALERTNESS, BLIND-FIGHT, CLEAVE, EMPOWER SPELL, FLYBY ATTACK, HOVER, IMPROVED INITIATIVE, MAXIMIZE SPELL, POWER ATTACK, SNATCH, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WINGOVER, ,