Ettin

MapTool Token

NameEttin
Sorted NameEttin
FamilyEttin
Size and TypeLarge Giant
Hit Dice Count10
Hit Dice10d8+20 (65 hp)
Random Hit Points10d8+20 - 20
Initiative+3
Speed30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class18 (-1 size, -1 Dex, +7 natural, +3 hide), touch 8, flat-footed 18
Base Attack/Grapple+7/+17
Attack

Morningstar +12 melee (2d6+6) or javelin +5 ranged (1d8+6)

Full Attack

2 morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6)

Space/Reach10 ft./10 ft.
Special Attacks-
Special Qualities

Low-light vision, superior two-weapon fighting

SavesFort +9, Ref +2, Will +5
AbilitiesStr 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11
Skills

Listen +10, Search +1, Spot +10

Feats

Alertness, Improved Initiative, Iron Will, Power Attack

EnvironmentCold hills
Challenge Rating6
Organization

Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)

TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment+5
VersionSRD
SourcesSystem Reference Document
Stat_Block

Ettin; CR 6; Large giant; HD 10d8+20; hp 65; Init +3; Spd 30 ft. in hide armor (6 squares); base speed 40 ft.; AC 18 (-1 size, -1 dex, +7 natural, +3 hide), touch 8, flat-footed 18; Base Atk +7; Grp +17; Atk +12 melee (2d6+6, morningstar) or +5 ranged (1d8+6, javelin); Full Atk +12 /+7 melee (2d6+6, 2 morningstars) or +5 ranged (1d8+6, 2 javelins); Space/Reach 10 ft./10 ft.; SA -; SQ Low-light vision, superior two-weapon fighting; AL CE; SV Fort +9, Ref +2, Will +5; Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11

Skills and Feats: Listen +10, Search +1, Spot +10; Alertness, Improved Initiative, Iron Will, Power Attack

Ettin

Ettin
Large Giant
Hit Dice:
10d8+20 (65 hp)
Initiative:
+3
Speed:
30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class:
18 (-1 size, -1 Dex, +7 natural, +3 hide), touch 8, flat-footed 18
Base Attack/Grapple:
+7/+17
Attack:
Morningstar +12 melee (2d6+6) or javelin +5 ranged (1d8+6)
Full Attack:
2 morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6)
Space/Reach:
10 ft./10 ft.
Special Attacks:
-
Special Qualities:
Low-light vision, superior two-weapon fighting
Saves:
Fort +9, Ref +2, Will +5
Abilities:
Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11
Skills:
Listen +10, Search +1, Spot +10
Feats:
Alertness, Improved Initiative, Iron Will, Power Attack
Environment:
Cold hills
Organization:
Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Challenge Rating:
6
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
By character class
Level Adjustment:
+5

Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night.

An ettin never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, gray hide. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.

Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.

Combat

Though ettins aren't very intelligent, they are cunning fighters.

They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.

Superior Two-Weapon Fighting (Ex): An ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.

Skills: An ettin's two heads give it a +2 racial bonus on Listen, Spot, and Search checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Morningstar +12 melee (2d6+6) or javelin +5 ranged (1d8+6), or 2 morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6)

feats: ALERTNESS, IMPROVED INITIATIVE, IRON WILL, POWER ATTACK, ,