Name | Efreeti |
---|---|
Sorted Name | Efreeti |
Family | Genie |
Size and Type | Large Outsider (Extraplanar, Fire) |
Hit Dice Count | 10 |
Hit Dice | 10d8+20 (65 hp) |
Random Hit Points | 10d8+20 - 20 |
Initiative | +7 |
Speed | 20 ft. (4 squares), fly 40 ft. (perfect) |
Armor Class | 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 |
Base Attack/Grapple | +10/+20 |
Attack | Slam +15 melee (1d8+6 plus 1d6 fire) |
Full Attack | 2 slams +15 melee (1d8+6 plus 1d6 fire) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Change size, heat, spell-like abilities |
Special Qualities | Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold |
Saves | Fort +9, Ref +10, Will +9 |
Abilities | Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 |
Skills | Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15 |
Feats | Combat Casting, Combat Reflexes, Dodge, Quicken Spell-Like Ability (scorching ray) |
Bonus Feats | Improved Initiative |
Environment | Elemental Plane of Fire |
Challenge Rating | 8 |
Organization | Solitary, company (2-4), or band (6-15) |
Treasure | Standard coins; double goods; standard items |
Alignment | Always lawful evil |
Advancement | 11-15 HD (Large); 16-30 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Efreeti; CR 8; Large outsider (extraplanar, fire); HD 10d8+20; hp 65; Init +7; Spd 20 ft. (4 squares), fly 40 ft. (perfect); AC 18 (-1 size, +3 dex, +6 natural), touch 12, flat-footed 15; Base Atk +10; Grp +20; Atk +15 melee (1d8+6 plus 1d6 fire, slam); Full Atk +15 melee (1d8+6 plus 1d6 fire, 2 slams); Space/Reach 10 ft./10 ft.; SA Change size, heat, spell-like abilities; SQ Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold; AL LE; SV Fort +9, Ref +10, Will +9; Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 Skills and Feats: Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15; Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Quicken Spell-Like Ability (scorching ray) |
Efreeti
The efreet (singular efreeti) are genies from the Elemental Plane of Fire. An efreeti stands about 12 feet tall and weighs about 2,000 pounds. Efreet speak Auran, Common, Ignan, and Infernal. CombatEfreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic. Change Size (Sp): Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell. Heat (Ex): An efreeti's red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling. Spell-Like Abilities: At will-detect magic, produce flame, pyrotechnics (DC 14), scorching ray (1 ray only); 3/day-invisibility, wall of fire (DC 16); 1/day-grant up to three wishes (to nongenies only), gaseous form, permanent image (DC 18), polymorph (self only). Caster level 12th. The save DCs are Charisma-based. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +15 melee (1d8+6 plus 1d6 fire), or 2 slams +15 melee (1d8+6 plus 1d6 fire)
feats: COMBAT CASTING, COMBAT REFLEXES, DODGE, QUICKEN SPELL-LIKE ABILITY (SCORCHING RAY), IMPROVED INITIATIVE,