Fire Giant

MapTool Token

NameFire Giant
Sorted NameFire Giant
FamilyGiant
Size and TypeLarge Giant (Fire)
Hit Dice Count15
Hit Dice15d8+75 (142 hp)
Random Hit Points15d8+75 - 75
Initiative-1
Speed30 ft. in half-plate armor (6 squares); base speed 40 ft.
Armor Class23 (-1 size, -1 Dex, +8 natural, +7 half-plate armor), touch 8, flat-footed 23
Base Attack/Grapple+11/+25
Attack

Greatsword +20 melee (3d6+15) or slam +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire)

Full Attack

Greatsword +20/+15/+10 melee (3d6+15) or 2 slams +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire)

Space/Reach10 ft./10 ft.
Special AttacksRock throwing
Special Qualities

Immunity to fire, low-light vision, rock catching, vulnerability to cold

SavesFort +14, Ref +4, Will +9
AbilitiesStr 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11
Skills

Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14

Feats

Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack

EnvironmentWarm mountains
Challenge Rating10
Organization

Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)

TreasureStandard
AlignmentOften lawful evil
AdvancementBy character class
Level Adjustment+4
VersionSRD
SourcesSystem Reference Document
Stat_Block

Fire giant; CR 10; Large giant (fire); HD 15d8+75; hp 142; Init -1; Spd 30 ft. in half-plate armor (6 squares); base speed 40 ft.; AC 23 (-1 size, -1 dex, +8 natural, +7 half-plate armor), touch 8, flat-footed 23; Base Atk +11; Grp +25; Atk +20 melee (3d6+15, greatsword) or +20 melee (1d4+10, slam) or +10 ranged (2d6+10 plus 2d6 fire, rock); Full Atk +20 /+15/+10 melee (3d6+15, greatsword) or +20 melee (1d4+10, 2 slams) or +10 ranged (2d6+10 plus 2d6 fire, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQ Immunity to fire, low-light vision, rock catching, vulnerability to cold; AL LE; SV Fort +14, Ref +4, Will +9; Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11

Skills and Feats: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack

Fire Giant

Fire Giant
Large Giant (Fire)
Hit Dice:
15d8+75 (142 hp)
Initiative:
-1
Speed:
30 ft. in half-plate armor (6 squares); base speed 40 ft.
Armor Class:
23 (-1 size, -1 Dex, +8 natural, +7 half-plate armor), touch 8, flat-footed 23
Base Attack/Grapple:
+11/+25
Attack:
Greatsword +20 melee (3d6+15) or slam +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire)
Full Attack:
Greatsword +20/+15/+10 melee (3d6+15) or 2 slams +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Rock throwing
Special Qualities:
Immunity to fire, low-light vision, rock catching, vulnerability to cold
Saves:
Fort +14, Ref +4, Will +9
Abilities:
Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11
Skills:
Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14
Feats:
Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack
Environment:
Warm mountains
Organization:
Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)
Challenge Rating:
10
Treasure:
Standard
Alignment:
Often lawful evil
Advancement:
By character class
Level Adjustment:
+4

Some fire giants have bright orange hair.. An adult male is 12 feet tall, has a chest that measures 9 feet around, and weighs about 7,000 pounds. Females are slightly shorter and lighter. Fire giants can live to be 350 years old.

Fire giants wear sturdy cloth or leather garments colored red, orange, yellow, or black. Warriors wear helmets and half-plate armor of blackened steel.

Combat

Fire giants heat their rocks in a nearby fire, geyser, or lava pools, so that they deal extra fire damage. They favor magic flaming swords in melee (when they can get them). They are also fond of grabbing smaller opponents and tossing them somewhere very hot.

Rock Throwing (Ex): The range increment is 120 feet for a fire giant's thrown rocks.

Fire Giant Characters

Most groups of fire giants include clerics. A fire giant cleric has access to two of the following domains: Evil, Law, Trickery, or War (most choose Trickery or War, some choose both).

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Greatsword +20 melee (3d6+15) or slam +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire), or Greatsword +20/+15/+10 melee (3d6+15) or 2 slams +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire)

feats: CLEAVE, GREAT CLEAVE, IMPROVED OVERRUN, IMPROVED SUNDER, IRON WILL, POWER ATTACK, ,