Girallon

MapTool Token

NameGirallon
Sorted NameGirallon
FamilyGirallon
Size and TypeLarge Magical Beast
Hit Dice Count7
Hit Dice7d10+20 (58 hp)
Random Hit Points7d10+20 - 14
Initiative+3
Speed40 ft. (8 squares), climb 40 ft.
Armor Class16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15
Base Attack/Grapple+7/+17
Attack

Claw +12 melee (1d4+6)

Full Attack

4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)

Space/Reach10 ft./10 ft.
Special AttacksRend 2d4+9
Special Qualities

Darkvision 60 ft., low-light vision, scent

SavesFort +7, Ref +8, Will +5
AbilitiesStr 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7
Skills

Climb +14, Move Silently +8, Spot +6

Feats

Iron Will, Toughness (2)

EnvironmentWarm forests
Challenge Rating6
Organization

Solitary or company (5-8)

TreasureNone
AlignmentAlways neutral
Advancement8-10 HD (Large); 11-21 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Girallon; CR 6; Large magical beast; HD 7d10+20; hp 58; Init +3; Spd 40 ft. (8 squares), climb 40 ft.; AC 16 (-1 size, +3 dex, +4 natural), touch 12, flat-footed 15; Base Atk +7; Grp +17; Atk +12 melee (1d4+6, claw); Full Atk +12 melee (1d4+6, 4 claws) and +7 melee (1d8+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d4+9; SQ Darkvision 60 ft., low-light vision, scent; AL N; SV Fort +7, Ref +8, Will +5; Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7

Skills and Feats: Climb +14, Move Silently +8, Spot +6; Iron Will, Toughness (2)

Girallon

Girallon
Large Magical Beast
Hit Dice:
7d10+20 (58 hp)
Initiative:
+3
Speed:
40 ft. (8 squares), climb 40 ft.
Armor Class:
16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15
Base Attack/Grapple:
+7/+17
Attack:
Claw +12 melee (1d4+6)
Full Attack:
4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Rend 2d4+9
Special Qualities:
Darkvision 60 ft., low-light vision, scent
Saves:
Fort +7, Ref +8, Will +5
Abilities:
Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7
Skills:
Climb +14, Move Silently +8, Spot +6
Feats:
Iron Will, Toughness (2)
Environment:
Warm forests
Organization:
Solitary or company (5-8)
Challenge Rating:
6
Treasure:
None
Alignment:
Always neutral
Advancement:
8-10 HD (Large); 11-21 HD (Huge)
Level Adjustment:
-

Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.

Combat

A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim's companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can.

Rend (Ex): A girallon that hits with two or more claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d4+12 points of damage.

Skills: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +12 melee (1d4+6), or 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)

feats: IRON WILL, TOUGHNESS (2), ,