Name | Girallon |
---|---|
Sorted Name | Girallon |
Family | Girallon |
Size and Type | Large Magical Beast |
Hit Dice Count | 7 |
Hit Dice | 7d10+20 (58 hp) |
Random Hit Points | 7d10+20 - 14 |
Initiative | +3 |
Speed | 40 ft. (8 squares), climb 40 ft. |
Armor Class | 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15 |
Base Attack/Grapple | +7/+17 |
Attack | Claw +12 melee (1d4+6) |
Full Attack | 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Rend 2d4+9 |
Special Qualities | Darkvision 60 ft., low-light vision, scent |
Saves | Fort +7, Ref +8, Will +5 |
Abilities | Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7 |
Skills | Climb +14, Move Silently +8, Spot +6 |
Feats | Iron Will, Toughness (2) |
Environment | Warm forests |
Challenge Rating | 6 |
Organization | Solitary or company (5-8) |
Treasure | None |
Alignment | Always neutral |
Advancement | 8-10 HD (Large); 11-21 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Girallon; CR 6; Large magical beast; HD 7d10+20; hp 58; Init +3; Spd 40 ft. (8 squares), climb 40 ft.; AC 16 (-1 size, +3 dex, +4 natural), touch 12, flat-footed 15; Base Atk +7; Grp +17; Atk +12 melee (1d4+6, claw); Full Atk +12 melee (1d4+6, 4 claws) and +7 melee (1d8+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d4+9; SQ Darkvision 60 ft., low-light vision, scent; AL N; SV Fort +7, Ref +8, Will +5; Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7 Skills and Feats: Climb +14, Move Silently +8, Spot +6; Iron Will, Toughness (2) |
Girallon
Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds. CombatA solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim's companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can. Rend (Ex): A girallon that hits with two or more claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d4+12 points of damage. Skills: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +12 melee (1d4+6), or 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)
feats: IRON WILL, TOUGHNESS (2), ,