Name | Gnoll |
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Sorted Name | Gnoll |
Family | Gnoll |
Size and Type | Medium Humanoid (Gnoll) |
Hit Dice Count | 2 |
Hit Dice | 2d8+2 (11 hp) |
Random Hit Points | 2d8+2 - 2 |
Initiative | +0 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15 |
Base Attack/Grapple | +1/+3 |
Attack | Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3) |
Full Attack | Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | Darkvision 60 ft. |
Saves | Fort +4, Ref +0, Will +0 |
Abilities | Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8 |
Skills | Listen +2, Spot +3 |
Feats | Power Attack |
Environment | Warm plains |
Challenge Rating | 1 |
Organization | Solitary, pair, hunting party (2-5 and 1-2 hyenas), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level and 5-8 hyenas), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 7-12 hyenas; underground lairs also have 1-3 trolls) |
Treasure | Standard |
Alignment | Usually chaotic evil |
Advancement | By character class |
Level Adjustment | +1 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Gnoll; CR 1; Medium humanoid (gnoll); HD 2d8+2; hp 11; Init +0; Spd 30 ft. (6 squares); AC 15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15; Base Atk +1; Grp +3; Atk +3 melee (1d8+2/x3, battleaxe) or +1 ranged (1d6/x3, shortbow); Full Atk +3 melee (1d8+2/x3, battleaxe) or +1 ranged (1d6/x3, shortbow); Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60 ft.; AL CE; SV Fort +4, Ref +0, Will +0; Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8 Skills and Feats: Listen +2, Spot +3; Power Attack |
Gnoll
Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more. A gnoll is about 7-1/2 feet tall and weighs 300 pounds. Gnolls speak Gnoll. CombatGnolls like to attack when they have the advantage of numbers, using horde tactics and their physical strength to overwhelm and knock down their opponents. They show little discipline when fighting unless they have a strong leader; at such times, they can maintain ranks and fight as a unit. While they do not usually prepare traps, they do use ambushes and try to attack from a flanking position. Because of its shield, a gnoll's modifier on Hide checks (untrained) is -2, which means gnolls always take special care to seek favorable conditions when laying ambushes (such as darkness, cover, or some other form of advantageous terrain). Gnolls as CharactersGnoll characters possess the following racial traits.
-A gnoll's base land speed is 30 feet.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3), or Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)
feats: POWER ATTACK, ,