Name | Gorgon |
---|---|
Sorted Name | Gorgon |
Family | Gorgon |
Size and Type | Large Magical Beast |
Hit Dice Count | 8 |
Hit Dice | 8d10+40 (85 hp) |
Random Hit Points | 8d10+40 - 40 |
Initiative | +4 |
Speed | 30 ft. (6 squares) |
Armor Class | 20 (-1 size, +11 natural), touch 9, flat-footed 20 |
Base Attack/Grapple | +8/+17 |
Attack | Gore +12 melee (1d8+7) |
Full Attack | Gore +12 melee (1d8+7) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Breath weapon, trample 1d8+7 |
Special Qualities | Darkvision 60 ft., low-light vision, scent |
Saves | Fort +11, Ref +6, Will +5 |
Abilities | Str 21, Dex 10, Con 21, Int 2, Wis 12, Cha 9 |
Skills | Listen +9, Spot +8 |
Feats | Alertness, Improved Initiative, Iron Will |
Environment | Temperate plains |
Challenge Rating | 8 |
Organization | Solitary, pair, pack (3-4), or herd (5-13) |
Treasure | None |
Alignment | Always neutral |
Advancement | 9-15 HD (Large); 16-24 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Gorgon; CR 8; Large magical beast; HD 8d10+40; hp 85; Init +4; Spd 30 ft. (6 squares); AC 20 (-1 size, +11 natural), touch 9, flat-footed 20; Base Atk +8; Grp +17; Atk +12 melee (1d8+7, gore); Full Atk +12 melee (1d8+7, gore); Space/Reach 10 ft./5 ft.; SA Breath weapon, trample 1d8+7; SQ Darkvision 60 ft., low-light vision, scent; AL N; SV Fort +11, Ref +6, Will +5; Str 21, Dex 10, Con 21, Int 2, Wis 12, Cha 9 Skills and Feats: Listen +9, Spot +8; Alertness, Improved Initiative, Iron Will |
Gorgon
A typical gorgon stands over 6 feet tall at the shoulder and measures 8 feet from snout to tail. It weighs about 4,000 pounds. Gorgons are nothing if not aggressive. They attack intruders on sight, attempting to trample, gore, or petrify them. There is no way to calm these furious creatures, and they are impossible to domesticate. CombatWhenever possible, a gorgon begins an encounter by charging at its opponents. Breath Weapon (Su): 60-foot cone, once every 1d4 rounds (but no more than five times per day), turn to stone permanently, Fortitude DC 19 negates. The save DC is Constitution-based. Trample (Ex): Reflex DC 19 half. The save DC is Strength-based. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Gore +12 melee (1d8+7), or Gore +12 melee (1d8+7)
feats: ALERTNESS, IMPROVED INITIATIVE, IRON WILL, ,