Name | Gray Render |
---|---|
Sorted Name | Gray Render |
Family | Gray Render |
Size and Type | Large Magical Beast |
Hit Dice Count | 10 |
Hit Dice | 10d10+70 (125 hp) |
Random Hit Points | 10d10+70 - 70 |
Initiative | +0 |
Speed | 30 ft. (6 squares) |
Armor Class | 19 (-1 size, +10 natural), touch 9, flat-footed 19 |
Base Attack/Grapple | +10/+20 |
Attack | Bite +15 melee (2d6+6) |
Full Attack | Bite +15 melee (2d6+6); 2 claws +10 melee (1d6+3) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Improved grab, rend 2d6+9 |
Special Qualities | Darkvision 60 ft., low-light vision, scent |
Saves | Fort +14, Ref +7, Will +4 |
Abilities | Str 23, Dex 10, Con 24, Int 3, Wis 12, Cha 8 |
Skills | Hide +2, Spot +10, Survival +3 |
Feats | Cleave, Power Attack, Improved Bull Rush, Track |
Environment | Temperate marshes |
Challenge Rating | 8 |
Organization | Solitary |
Treasure | None |
Alignment | Usually neutral |
Advancement | 11-15 HD (Large); 16-30 HD (Huge) |
Level Adjustment | +5 (cohort) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Gray render; CR 8; Large magical beast; HD 10d10+70; hp 125; Init +0; Spd 30 ft. (6 squares); AC 19 (-1 size, +10 natural), touch 9, flat-footed 19; Base Atk +10; Grp +20; Atk +15 melee (2d6+6, bite); Full Atk +15 melee (2d6+6, bite) and +10 melee (1d6+3, 2 claws); Space/Reach 10 ft./10 ft.; SA Improved grab, rend 2d6+9; SQ Darkvision 60 ft., low-light vision, scent; AL N; SV Fort +14, Ref +7, Will +4; Str 23, Dex 10, Con 24, Int 3, Wis 12, Cha 8 Skills and Feats: Hide +2, Spot +10, Survival +3; Cleave, Improved Bull Rush, Power Attack, Track |
Gray Render
A gray render stands about 9 feet tall in spite of its hunched posture and is about 4 feet wide. It weighs about 4,000 pounds. Gray renders are never found in groups. Each of these asexual creatures produces one offspring and carries it for a time in a pouch, but thereafter the young render must fend for itself. A unique quality of the gray render is its tendency to bond with, protect, and provide for another creature (or group of creatures) native to its surroundings. Whether accepted or not, the render always attempts to remain fairly close, watching over its adopted charge(s) and daily bringing an offering of meat. It never willingly harms adopted creatures and retreats if they attack it. CombatA gray render attacks to kill, whether to bring down prey or to protect itself or those it has adopted. When hunting, it sometimes attempts to hide and wait for prey to wander close. Improved Grab (Ex): To use this ability, a gray render must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Rend (Ex): A gray render that wins a grapple check after a successful bite attack establishes a hold, latching onto the opponent's body and tearing the flesh. This attack automatically deals 2d6+9 points of damage. Skills: Gray renders have a +4 racial bonus on Spot checks due to their six keen eyes. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +15 melee (2d6+6), or Bite +15 melee (2d6+6); 2 claws +10 melee (1d6+3)
feats: CLEAVE, POWER ATTACK, IMPROVED BULL RUSH, TRACK, ,