Name | Grick |
---|---|
Sorted Name | Grick |
Family | Grick |
Size and Type | Medium Aberration |
Hit Dice Count | 2 |
Hit Dice | 2d8 (9 hp) |
Random Hit Points | 2d8 - 0 |
Initiative | +2 |
Speed | 30 ft. (6 squares), climb 20 ft. |
Armor Class | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
Base Attack/Grapple | +1/+3 |
Attack | Tentacle +3 melee (1d4+2) |
Full Attack | 4 tentacles +3 melee (1d4+2); bite -2 melee (1d3+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | Damage reduction 10/magic, darkvision 60 ft., scent |
Saves | Fort +0, Ref +2, Will +5 |
Abilities | Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5 |
Skills | Climb +10, Hide +3*, Listen +6, Spot +6 |
Feats | Alertness |
Bonus Feats | Track |
Environment | Underground |
Challenge Rating | 3 |
Organization | Solitary or cluster (2-4) |
Treasure | 1/10 coins; 50% goods; 50% items |
Alignment | Usually neutral |
Advancement | 3-4 HD (Medium); 5-6 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Grick; CR 3; Medium aberration; HD 2d8; hp 9; Init +2; Spd 30 ft. (6 squares), climb 20 ft.; AC 16 (+2 dex, +4 natural), touch 12, flat-footed 14; Base Atk +1; Grp +3; Atk +3 melee (1d4+2, tentacle); Full Atk +3 melee (1d4+2, 4 tentacles) and -2 melee (1d3+1, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Damage reduction 10/magic, darkvision 60 ft., scent; AL N; SV Fort +0, Ref +2, Will +5; Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5 Skills and Feats: Climb +10, Hide +3*, Listen +6, Spot +6; Alertness, Track |
Grick
An adult grick is about 8 feet long from the tips of its tentacles to the end of its body and weighs some 200 pounds. Its body coloration is uniformly dark, with a pale underbelly. CombatGricks attack when hungry or threatened. They hunt by holing up near high-traffic areas, using their natural coloration to blend into convenient shadows. When prey (virtually anything that moves) ventures near, they lash out with their tentacles. A grick's rubbery body seems to shed blows of any kind. Its jaws are relatively small and weak compared to its body mass, so rather than consume its kill immediately, a grick normally drags its victim back to its lair to be eaten at its leisure. A grick's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Multiple gricks do not fight in concert. Each attacks the prey closest to it, and breaks off the fight as soon as it can drag dead or unconscious prey away. Skills: A grick has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. *Their coloration affords gricks a +8 racial bonus on Hide checks when in natural rocky areas. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Tentacle +3 melee (1d4+2), or 4 tentacles +3 melee (1d4+2); bite -2 melee (1d3+1)
feats: ALERTNESS, TRACK,