Name | Grimlock |
---|---|
Sorted Name | Grimlock |
Family | Grimlock |
Size and Type | Medium Monstrous Humanoid |
Hit Dice Count | 2 |
Hit Dice | 2d8+2 (11 hp) |
Random Hit Points | 2d8+2 - 2 |
Initiative | +1 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple | +2/+4 |
Attack | Battleaxe +4 melee (1d8+3/3) |
Full Attack | Battleaxe +4 melee (1d8+3/3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | Blindsight 40 ft., immunities, scent |
Saves | Fort +1, Ref +4, Will +2 |
Abilities | Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 |
Skills | Climb +4, Hide +3*, Listen +5, Spot +3 |
Feats | Alertness |
Bonus Feats | Track |
Environment | Underground |
Challenge Rating | 1 |
Organization | Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults). |
Treasure | Standard coins; standard goods (gems only); standard items |
Alignment | Often neutral evil |
Advancement | By character class |
Level Adjustment | +2 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Grimlock; CR 1; Medium monstrous humanoid; HD 2d8+2; hp 11; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2; Grp +4; Atk +4 melee (1d8+3/3, battleaxe); Full Atk +4 melee (1d8+3/3, battleaxe); Space/Reach 5 ft./5 ft.; SA -; SQ Blindsight 40 ft., immunities, scent; AL NE; SV Fort +1, Ref +4, Will +2; Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 Skills and Feats: Climb +4, Hide +3*, Listen +5, Spot +3; Alertness, Track |
Grimlock
CombatGrimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes. Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment. Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock's sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded. Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. Skills: *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground. Grimlocks as CharactersGrimlock characters possess the following racial traits.
-A grimlock's base land speed is 30 feet.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Battleaxe +4 melee (1d8+3/3), or Battleaxe +4 melee (1d8+3/3)
feats: ALERTNESS, TRACK,