Grimlock

MapTool Token

NameGrimlock
Sorted NameGrimlock
FamilyGrimlock
Size and TypeMedium Monstrous Humanoid
Hit Dice Count2
Hit Dice2d8+2 (11 hp)
Random Hit Points2d8+2 - 2
Initiative+1
Speed30 ft. (6 squares)
Armor Class15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple+2/+4
Attack

Battleaxe +4 melee (1d8+3/3)

Full Attack

Battleaxe +4 melee (1d8+3/3)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Blindsight 40 ft., immunities, scent

SavesFort +1, Ref +4, Will +2
AbilitiesStr 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Skills

Climb +4, Hide +3*, Listen +5, Spot +3

Feats

Alertness

Bonus Feats

Track

EnvironmentUnderground
Challenge Rating1
Organization

Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults).

TreasureStandard coins; standard goods (gems only); standard items
AlignmentOften neutral evil
AdvancementBy character class
Level Adjustment+2
VersionSRD
SourcesSystem Reference Document
Stat_Block

Grimlock; CR 1; Medium monstrous humanoid; HD 2d8+2; hp 11; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2; Grp +4; Atk +4 melee (1d8+3/3, battleaxe); Full Atk +4 melee (1d8+3/3, battleaxe); Space/Reach 5 ft./5 ft.; SA -; SQ Blindsight 40 ft., immunities, scent; AL NE; SV Fort +1, Ref +4, Will +2; Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6

Skills and Feats: Climb +4, Hide +3*, Listen +5, Spot +3; Alertness, Track

Grimlock

Grimlock
Medium Monstrous Humanoid
Hit Dice:
2d8+2 (11 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple:
+2/+4
Attack:
Battleaxe +4 melee (1d8+3/3)
Full Attack:
Battleaxe +4 melee (1d8+3/3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Blindsight 40 ft., immunities, scent
Saves:
Fort +1, Ref +4, Will +2
Abilities:
Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Skills:
Climb +4, Hide +3*, Listen +5, Spot +3
Feats:
Alertness, Track B
Environment:
Underground
Organization:
Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults).
Challenge Rating:
1
Treasure:
Standard coins; standard goods (gems only); standard items
Alignment:
Often neutral evil
Advancement:
By character class
Level Adjustment:
+2

Combat

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes.

Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock's sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Skills: *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.

Grimlocks as Characters

Grimlock characters possess the following racial traits.

  • +4 Strength, +2 Dexterity, +2 Constitution, -2 Wisdom, -4 Charisma.
  • Medium size.

-A grimlock's base land speed is 30 feet.

  • Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
  • Racial Skills: A grimlock's monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings.
  • Racial Feats: A grimlock's monstrous humanoid levels give it one feat.
  • Weapon Proficiency: A grimlock is automatically proficient with the battleaxe.
  • +4 natural armor bonus.
  • Special Qualities (see above): Blindsight 40 ft., immunities, scent.
  • Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.
  • Favored Class: Barbarian.
  • Level adjustment +2.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Battleaxe +4 melee (1d8+3/3), or Battleaxe +4 melee (1d8+3/3)

feats: ALERTNESS, TRACK,