Name | Annis |
---|---|
Sorted Name | Annis |
Family | Hag |
Size and Type | Large Monstrous Humanoid |
Hit Dice Count | 7 |
Hit Dice | 7d8+14 (45 hp) |
Random Hit Points | 7d8+14 - 14 |
Initiative | +1 |
Speed | 40 ft. (8 squares) |
Armor Class | 20 (-1 size, +1 Dex, +10 natural), touch 10, flat-footed 19 |
Base Attack/Grapple | +7/+18 |
Attack | Claw +13 melee (1d6+7) |
Full Attack | 2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities |
Special Qualities | Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19 |
Saves | Fort +6, Ref +6, Will +6 |
Abilities | Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10 |
Skills | Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10 |
Feats | Alertness, Blind-Fight, Great Fortitude |
Environment | Cold marshes |
Challenge Rating | 6 |
Organization | Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants) |
Treasure | Standard |
Alignment | Usually chaotic evil |
Advancement | By character class |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Annis; CR 6; Large monstrous humanoid; HD 7d8+14; hp 45; Init +1; Spd 40 ft. (8 squares); AC 20 (-1 size, +1 dex, +10 natural), touch 10, flat-footed 19; Base Atk +7; Grp +18; Atk +13 melee (1d6+7, claw); Full Atk +13 melee (1d6+7, 2 claws) and +8 melee (1d6+3, bite); Space/Reach 10 ft./10 ft.; SA Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities; SQ Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19; AL CE; SV Fort +6, Ref +6, Will +6; Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10 Skills and Feats: Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10; Alertness, Blind-Fight, Great Fortitude |
Annis
An annis commonly uses its disguise self ability to take the form of an exceptionally tall human, a fair giant, or an ogre. An annis stands some 8 feet tall and weighs about 325 pounds. CombatThough physically powerful, these hags do not favor simple assaults but try to divide and confuse their foes before combat. They love to pose as commoners or gentlefolk to lull their victims into a sense of false security before they attack. Improved Grab (Ex): To use this ability, an annis must hit a Large or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Rake (Ex): Attack bonus +13 melee, damage 1d6+7. An annis can attack a grappled foe with both claws at no penalty. Rend (Ex): An annis that hits with both claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage. Spell-Like Abilities: 3/day-disguise self, fog cloud. Caster level 8th. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +13 melee (1d6+7), or 2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3)
feats: ALERTNESS, BLIND-FIGHT, GREAT FORTITUDE, ,