Name | Achaierai |
---|---|
Sorted Name | Achaierai |
Family | Achaierai |
Size and Type | Large Outsider (Evil, Extraplanar, Lawful) |
Hit Dice Count | 6 |
Hit Dice | 6d8+12 (39 hp) |
Random Hit Points | 6d8+12 - 12 |
Initiative | +1 |
Speed | 50 ft. (10 squares) |
Armor Class | 20 (-1 size, +1 Dex, +10 natural), touch 10, flat-footed 19 |
Base Attack/Grapple | +6/+14 |
Attack | Claw +9 melee (2d6+4) |
Full Attack | 2 claws +9 melee (2d6+4) and bite +4 melee (4d6+2) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Black cloud |
Special Qualities | Darkvision 60 ft., spell resistance 19 |
Saves | Fort +7, Ref +6, Will +7 |
Abilities | Str 19, Dex 13, Con 14, Int 11, Wis 14, Cha 16 |
Skills | Balance +10, Climb +13, Diplomacy +5, Hide +6, Jump +21, Listen +11, Move Silently +10, Sense Motive +11, Spot +11 |
Feats | Dodge, Mobility, Spring Attack |
Environment | A lawful-aligned plane |
Challenge Rating | 5 |
Organization | Solitary or flock (5-8) |
Treasure | Double standard |
Alignment | Always lawful evil |
Advancement | 7-12 HD (Large); 13-18 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Achaierai; CR 5; Large outsider (evil, extraplanar, lawful); HD 6d8+12; hp 39; Init +1; Spd 50 ft. (10 squares); AC 20 (-1 size, +1 dex, +10 natural), touch 10, flat-footed 19; Base Atk +6; Grp +14; Atk +9 melee (2d6+4, claw); Full Atk +9 melee (2d6+4, 2 claws) and +4 melee (4d6+2, bite); Space/Reach 10 ft./10 ft.; SA Black cloud; SQ Darkvision 60 ft., spell resistance 19; AL LE; SV Fort +7, Ref +6, Will +7; Str 19, Dex 13, Con 14, Int 11, Wis 14, Cha 16 Skills and Feats: Balance +10, Climb +13, Diplomacy +5, Hide +6, Jump +21, Listen +11, Move Silently +10, Sense Motive +11, Spot +11; Dodge, Mobility, Spring Attack |
Achaierai
Achaierais are massive, 15-foot-tall flightless birds that inhabit lawful planes of battle and are only occasionally encountered elsewhere. Achaierais speak Infernal. They weigh about 750 pounds. CombatIn close combat, an achaierai lashes out with two of its four legs and snaps with its powerful beak. It makes frequent use of its Spring Attack feat to strike quickly and then retreat out of range before an enemy can counterattack. An achaierai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawfulaligned for the purpose of overcoming damage reduction. Black Cloud (Ex): Up to three times per day an achaierai can release a choking, toxic black cloud. Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed on a DC 15 Fortitude save or be affected for 3 hours as though by an insanity spell (caster level 16th). The save DC is Constitution-based. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +9 melee (2d6+4), or 2 claws +9 melee (2d6+4) and bite +4 melee (4d6+2)
feats: DODGE, MOBILITY, SPRING ATTACK, ,