Name | Elder Arrowhawk |
---|---|
Sorted Name | Arrowhawk, Elder |
Family | Arrowhawk |
Size and Type | Large Outsider (Air, Extraplanar) |
Hit Dice Count | 15 |
Hit Dice | 15d8+45 (112 hp) |
Random Hit Points | 15d8+45 - 45 |
Initiative | +5 |
Speed | Fly 60 ft. (perfect) (12 squares) |
Armor Class | 22 (-1 size, +5 Dex, +8 natural), touch 14, flat-footed 17 |
Base Attack/Grapple | +15/+25 |
Attack | Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9) |
Full Attack | Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Electricity ray |
Special Qualities | Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10 |
Saves | Fort +12, Ref +14, Will +10 |
Abilities | Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13 |
Skills | Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings) |
Feats | Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse |
Bonus Feats | Weapon Focus (bite) |
Environment | Elemental Plane of Air |
Challenge Rating | 8 |
Organization | Solitary or clutch (2-4) |
Treasure | None |
Alignment | Always neutral |
Advancement | 16-24 HD (Large); 25-32 HD (Gargantuan) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Elder arrowhawk; CR 8; Large outsider (air, extraplanar); HD 15d8+45; hp 112; Init +5; Spd Fly 60 ft. (perfect) (12 squares); AC 22 (-1 size, +5 dex, +8 natural), touch 14, flat-footed 17; Base Atk +15; Grp +25; Atk +19 ranged touch (2d8, electricity ray) or +21 melee (2d6+9, bite); Full Atk +19 ranged touch (2d8, electricity ray) or +20 melee (2d6+9, bite); Space/Reach 10 ft./5 ft.; SA Electricity ray; SQ Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10; AL N; SV Fort +12, Ref +14, Will +10; Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13 Skills and Feats: Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings); Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite) |
Arrowhawk
An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds. Arrowhawks speak Auran, but they are not usually talkative creatures. CombatArrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach. Electricity Ray (Su): An arrowhawk can fire this ray once per round, with a range of 50 feet. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9), or Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9)
feats: ALERTNESS, BLIND-FIGHT, COMBAT REFLEXES, DODGE, FLYBY ATTACK, WEAPON FINESSE, WEAPON FOCUS (BITE),