Elder Arrowhawk

MapTool Token

NameElder Arrowhawk
Sorted NameArrowhawk, Elder
FamilyArrowhawk
Size and TypeLarge Outsider (Air, Extraplanar)
Hit Dice Count15
Hit Dice15d8+45 (112 hp)
Random Hit Points15d8+45 - 45
Initiative+5
SpeedFly 60 ft. (perfect) (12 squares)
Armor Class22 (-1 size, +5 Dex, +8 natural), touch 14, flat-footed 17
Base Attack/Grapple+15/+25
Attack

Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)

Full Attack

Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9)

Space/Reach10 ft./5 ft.
Special AttacksElectricity ray
Special Qualities

Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10

SavesFort +12, Ref +14, Will +10
AbilitiesStr 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13
Skills

Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings)

Feats

Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse

Bonus Feats

Weapon Focus (bite)

EnvironmentElemental Plane of Air
Challenge Rating8
Organization

Solitary or clutch (2-4)

TreasureNone
AlignmentAlways neutral
Advancement16-24 HD (Large); 25-32 HD (Gargantuan)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Elder arrowhawk; CR 8; Large outsider (air, extraplanar); HD 15d8+45; hp 112; Init +5; Spd Fly 60 ft. (perfect) (12 squares); AC 22 (-1 size, +5 dex, +8 natural), touch 14, flat-footed 17; Base Atk +15; Grp +25; Atk +19 ranged touch (2d8, electricity ray) or +21 melee (2d6+9, bite); Full Atk +19 ranged touch (2d8, electricity ray) or +20 melee (2d6+9, bite); Space/Reach 10 ft./5 ft.; SA Electricity ray; SQ Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10; AL N; SV Fort +12, Ref +14, Will +10; Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13

Skills and Feats: Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings); Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite)

Arrowhawk

Elder Arrowhawk
Large Outsider (Air, Extraplanar)
Hit Dice:
15d8+45 (112 hp)
Initiative:
+5
Speed:
Fly 60 ft. (perfect) (12 squares)
Armor Class:
22 (-1 size, +5 Dex, +8 natural), touch 14, flat-footed 17
Base Attack/Grapple:
+15/+25
Attack:
Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)
Full Attack:
Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Electricity ray
Special Qualities:
Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Saves:
Fort +12, Ref +14, Will +10
Abilities:
Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13
Skills:
Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings)
Feats:
Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite)B
Environment
Elemental Plane of Air
Organization:
Solitary or clutch (2-4)
Challenge Rating:
8
Treasure:
None
Alignment:
Always neutral
Advancement:
16-24 HD (Large); 25-32 HD (Gargantuan)
Level Adjustment:
-

An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.

Arrowhawks speak Auran, but they are not usually talkative creatures.

Combat

Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.

Electricity Ray (Su): An arrowhawk can fire this ray once per round, with a range of 50 feet.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9), or Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9)

feats: ALERTNESS, BLIND-FIGHT, COMBAT REFLEXES, DODGE, FLYBY ATTACK, WEAPON FINESSE, WEAPON FOCUS (BITE),