Name | Human Form Wereboar |
---|---|
Sorted Name | Wereboar, Human Form |
Family | Lycanthrope |
Size and Type | Medium Humanoid (Human, Shapechanger) |
Hit Dice Count | 13 |
Hit Dice | 1d8+4 plus 3d8+12 (34 hp) |
Random Hit Points | 1d8+4 + 3d8+12 - 13 |
Initiative | +0 |
Speed | 20 ft. in scale mail (4 squares); base speed 30 ft. |
Armor Class | 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18 |
Base Attack/Grapple | +3/+4 |
Attack | Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1) |
Full Attack | Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | Alternate form, boar empathy, ferocity, low-light vision, scent |
Saves | Fort +6, Ref +3, Will +3 |
Abilities | Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 |
Skills | Handle Animal +3, Intimidate +3, Listen +5, Spot +4 |
Feats | Improved Bull Rush, Power Attack, Toughness |
Bonus Feats | Alertness, Iron Will |
Environment | Temperate forests |
Challenge Rating | 4 |
Organization | Solitary, pair, brood (3-4), or troupe (2-4 plus 1-4 boars) |
Treasure | Standard |
Alignment | Always neutral |
Advancement | By character class |
Level Adjustment | +3 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Human form wereboar; CR 4; Medium humanoid (human, shapechanger); HD 1d8+4 plus 3d8+12; hp 34; Init +0; Spd 20 ft. in scale mail (4 squares); base speed 30 ft.; AC 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18; Base Atk +3; Grp +4; Atk +4 melee (1d8+1/x3, battleaxe) or +3 ranged (1d6+1, javelin); Full Atk +4 melee (1d8+1/x3, battleaxe) or +3 ranged (1d6+1, javelin); Space/Reach 5 ft./5 ft.; SA -; SQ Alternate form, boar empathy, ferocity, low-light vision, scent; AL N; SV Fort +6, Ref +3, Will +3; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 Skills and Feats: Handle Animal +3, Intimidate +3, Listen +5, Spot +4; Alertness, Improved Bull Rush, Iron Will, Power Attack, Toughness |
Wereboar
A wereboar in humanoid form tends to be a stocky, muscular individual of average height. It dresses in simple garments that are easy to remove, repair, or replace. CombatIn any form, wereboars are as ferocious as normal boars. When in hybrid form, they fight with a weapon and their dangerous gore attack. Alternate Form (Su): A wereboar can assume the form of a boar or a boar-humanoid hybrid. Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars. Curse of Lycanthropy (Su): Any humanoid or giant hit by the wereboar's gore attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Ferocity (Ex): A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. The wereboar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1), or Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)
feats: IMPROVED BULL RUSH, POWER ATTACK, TOUGHNESS, ALERTNESS, IRON WILL,