Human Form Wereboar

MapTool Token

NameHuman Form Wereboar
Sorted NameWereboar, Human Form
FamilyLycanthrope
Size and TypeMedium Humanoid (Human, Shapechanger)
Hit Dice Count13
Hit Dice1d8+4 plus 3d8+12 (34 hp)
Random Hit Points1d8+4 + 3d8+12 - 13
Initiative+0
Speed20 ft. in scale mail (4 squares); base speed 30 ft.
Armor Class18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18
Base Attack/Grapple+3/+4
Attack

Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)

Full Attack

Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Alternate form, boar empathy, ferocity, low-light vision, scent

SavesFort +6, Ref +3, Will +3
AbilitiesStr 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills

Handle Animal +3, Intimidate +3, Listen +5, Spot +4

Feats

Improved Bull Rush, Power Attack, Toughness

Bonus Feats

Alertness, Iron Will

EnvironmentTemperate forests
Challenge Rating4
Organization

Solitary, pair, brood (3-4), or troupe (2-4 plus 1-4 boars)

TreasureStandard
AlignmentAlways neutral
AdvancementBy character class
Level Adjustment+3
VersionSRD
SourcesSystem Reference Document
Stat_Block

Human form wereboar; CR 4; Medium humanoid (human, shapechanger); HD 1d8+4 plus 3d8+12; hp 34; Init +0; Spd 20 ft. in scale mail (4 squares); base speed 30 ft.; AC 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18; Base Atk +3; Grp +4; Atk +4 melee (1d8+1/x3, battleaxe) or +3 ranged (1d6+1, javelin); Full Atk +4 melee (1d8+1/x3, battleaxe) or +3 ranged (1d6+1, javelin); Space/Reach 5 ft./5 ft.; SA -; SQ Alternate form, boar empathy, ferocity, low-light vision, scent; AL N; SV Fort +6, Ref +3, Will +3; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8

Skills and Feats: Handle Animal +3, Intimidate +3, Listen +5, Spot +4; Alertness, Improved Bull Rush, Iron Will, Power Attack, Toughness

Wereboar

Wereboar, Human Form
Medium Humanoid (Human, Shapechanger)
Hit Dice:
1d8+4 plus 3d8+12 (34 hp)
Initiative:
+0
Speed:
20 ft. in scale mail (4 squares); base speed 30 ft.
Armor Class:
18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18
Base Attack/Grapple:
+3/+4
Attack:
Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)
Full Attack:
Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Alternate form, boar empathy, ferocity, low-light vision, scent
Saves:
Fort +6, Ref +3, Will +3
Abilities:
Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills:
Handle Animal +3, Intimidate +3, Listen +5, Spot +4
Feats:
Alertness B, Improved Bull Rush, Iron Will B, Power Attack, Toughness
Environment:
Temperate forests
Organization:
Solitary, pair, brood (3-4), or troupe (2-4 plus 1-4 boars)
Challenge Rating:
4
Treasure:
Standard
Alignment:
Always neutral
Advancement:
By character class
Level Adjustment:
+3

A wereboar in humanoid form tends to be a stocky, muscular individual of average height. It dresses in simple garments that are easy to remove, repair, or replace.

Combat

In any form, wereboars are as ferocious as normal boars. When in hybrid form, they fight with a weapon and their dangerous gore attack.

Alternate Form (Su): A wereboar can assume the form of a boar or a boar-humanoid hybrid.

Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.

Curse of Lycanthropy (Su): Any humanoid or giant hit by the wereboar's gore attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Ferocity (Ex): A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

The wereboar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1), or Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)

feats: IMPROVED BULL RUSH, POWER ATTACK, TOUGHNESS, ALERTNESS, IRON WILL,